Server Slam Bugs

EMOTES
There was an emote missing from the list; Wings of the creator.
We were able to change the emotes as we pleased, however Wings of the creator was missing from the list, hence we were not able to assign it anywhere else in the wheels.
The only way to get it back after overwriting it was to reset to defaults.
Please add Wings of the Creator emote to the list of emotes we can assign.
Thank you!

WARDROBE
Wardrobe still has a bug in Server Slam:
After using the wardrobe saved slots, the character image becomes darkened and is just a shadowy silouette of the character looks.
After closing the wardrobe, that shadowy silouette still remains when opening inventory.
And this will not go away until leaving the current game to character selection screen and then get back in the game.
Unfortunately I am not sure of the exact steps for reproduction, this bug was observed in Open beta weekend too but seem to occur more frequently in open beta than in server slam.
Thank you!

WARDROBE 2
The feature to change hairstyle and facial hairs is missing. Perhaps it is designed that way but if so, we need a barber or stylist npc that will allow us to change hairstyles and facial hair.
Thank you!

BASIC ATTACK
Basic attack missing from abilities list.
After assigning the first skill points and learning the first basic skill, the regular basic attack with weapon disappears and is gone until we use a refund all for our skills.
This is a bug or a major flaw in the game.
Basic attack has to always be available to players.

NB: I would strongly recommand making a link available between basic skills and the basic attack, shall a player want to do melee attack and add their basic skill effect to it, that feature should be available.
Thank you!

NECROMANCER
The Necromancer undead minions were getting affected by fear effects.
Undeads should be immune to mind affecting effects such as;
Fear
Sleep
Charms
etc
They should also be immune to poisons…
Thank you!

SAVING A VILLAGE
Saving the villages like Nostrave allows npc to populate the area. After clearing the place they instantly appear. They should not be there for at least 30 min after the place was cleared. It seems off that they all instantly teleported in the village and settled in only one second. Giving it a timer before they appear would add a lot to gameplay experience, ambiance and role play.
Thank you!

SKILL TREE
The skill tree descriptive features are missing;
The extra thorns armor from Necromancer skill tree are increasing with levels, that should be clearly mentionned in the description.

Some extra informations about what extra levels in a skill will look like should be available to look at.

Information about if a skill is considered damage over time or not is missing.

The effects words that are underlined should have a description of what they are. That description is featured on equipment in inventory but not the skills in skill tree. It seems a lot more important that description is available in the Skill tree.

Most importantly, the descriptor as close or far should be illustrated as what range is close and what range is far. For example the Necromancer has a passive skill to enhance damage reduction and damage dealt from close enemies. An other passive skill offers extra damage for foes that are far. This should be clearly illustrated to give players an idea of what is far and what is close.
Thank you!

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