TLDR: itemization is the heart of Diablo. Devs should realize that it should be at the center of the game.
I’m not here for pets. I’m not here for transmogs. I’m not here for collecting livers, nor clapping at the soldiers. I’m not here for farming minerals and plants.
Also, I’m not here because of the combat, nor because pushing the highest endlessly scaling dungeon nor whatever streamlined quest system, nor whatever new fancy game mode they figure. Possibly some of you are, and I don’t blame you for that.
But Diablo is about farming loot.
You play the story, finish it, then proceed to an endless loot farming. It was that way in Diablo1, in Diablo2, and even in Diablo3. However, precisely at Diablo3, they missed the shot with itemization, something even acknowledged by its game director, so they went and redesigned the entire loot for the expansion, in what it was called “Loot 2.0”. But it was another flop. So the Adventure Mode released along RoS, that was designed to be the core elemt of the expansion, immediately completely lost its purpose: why a game mode about grinding if there isn’t anything interesting to grind? Add in continuous balance rounds with the “Buff instead of nerf” philosophy, making monsters obsolete, forcing the introduction of new difficulties with stronger mobs… And insanely higher Magic Find. Legendaries started raining from the sky, so if the loot was uninteresting already, now the rarest stuff was also common, leaving the game purposeless.
It was in that dramatic situation where someone shows the white flag and surrenders with itemization, so decides to try a consolation prize: adding a new version of the Nephalem Rifts that endlessly scale, so players can try to push as high as possible.
But this is a new game, or better said, a new entry in the series. It’s supposed to be back to its DNA, the good itemization and the interesting loot grind. So either figure a “Loot 3.0”, or go back to the last succesful backup, D2 itemization. The rifts, NM Dungeons, Helltides or whatever, they are welcome, they are good, but they’re the tomato and the pepperoni of the pizza, they should be on top of a good bread base, which in Diablo games are made of items.
Seems like the anomaly has become the norm, and what was the consolation prize turned into the main focus, and that’s why there’s so much discontent. The community is now filled with people asking for random different stuff that’s completely foreign to Diablo series: there’s even 1 thread here asking for horse races. These horse races of today, are the “endlessly scaling dungeons” of yesterday, something that had nothing to do with the game, but was implemented and took the focus out of the “real Diablo thing”. In the same way, there’s many people coming from WoW asking for raids, new campaign content every 3 months and so on: I’m paying my WoW sub for years, but this is not WoW. This is not about tons of new content, but about making little content to be extremely replayable. Diablo was Diablo before WoW existes, Diablo is Diablo by itself, not a watered down version of WoW.
And all this because I’m seeing very worrying signals at D4: after more than 20 years of Diablo series, and more than a decade of this current team working at D3, the team doesn’t seem to realize why people played Diablo. Doesn’t seem to realize that items are the way to go. Not just that the itemization was built over the worst of all the series, but that small inventory screaming “it’s small cause there’s nothing to store here”. Those small and soul-less item icons that make gear to look like cards instead.
And devs seem tone deaf, living in a bubble focusing around new seasons content, battle passes and MTX, struggling to understand that what the game needs is fixing the base game, not with new stuff that will get instantly old. That’s the way to make money with those MTX.
Based on how the game was released and what they’ve previously said, I suspect tomorrow’s stream as a “shop-seasons-battlepass” monologue that will fail to address (not expecting a solution, but just acknowledge) top #1 D4’s problem. I hope I’ll be wrong.