Selling items being our main gold-income source feels bad

Does anyone else think it’s kind of weird that 90%+ of our gold in the endgame comes from mass-selling items manually while you almost never scrap non-legedaries+?

Like even when you have a greed shrine, going out of your way to walk over the 3-6k gold piles feels weird when random blues/rares sell for multiple times more, especially when it comes to even uniques that can sell for hundreds of thousands of gold while scrapping gives just a bit more than scrapping a legendary.

Meanwhile, flasks/gems sell for almost nothing so accidentally looting especially gems feels like a mistake because they take up a slot of a rare that would sell for multiple thousands more.

I personally would highly prefer it if the gold income would get radically flipped to be instead 90%~ pickup/rewards etc (which would also make greed shrines WAY more impactful) and make it so we could make extra money by going out of our way to sell them.

It just seems weird that I didn’t need to scrap a single non-legendary for weeks and actually loot materials faster than I use them while I manually sell items after every dungeon for gold.

What are your thoughts and feelings about the current gold sources?

5 Likes

I kind of feel the same way, the gold you actually pick up isn’t that much, when you can sell a full inventory of rares for almost 500k gold.

I hope they revisit the whole gold generation design.

While they’re at it, they should remove the respec cost for skills and paragon entirely, it serves no purpose other than being a gold sink for the sake of it being a gold sink.

3 Likes

Just a bad gimmicky system anyway. We should be hunting for real items as drops with fun fixed OP effects/affixes on them not rerolling the 2% from all drops endlessly for billions and billions of gold to remove the trash affixes to receive incremental upgrades.

Well I guess that explains why I am broke. I’m still in D3 mode of scrapping everything (and gold never being an issue)

1 Like

Yeah it’s bad enough I don’t even pick up gold on the ground I’d it’s not on my path, not worth it compared to vending.

1 Like

I’m sitting at 150+million gold and capped from shards, something to spend my gold on would be great!

Yeah, also the fact that NM dungeon gold find bonus is only 30%, and even combined with greed-shrines provide basically nothing.
Meanwhile a random ancestral weapon sells for over 20k.

So even if you are in a NM dungeon with gold bonus + you have a greed shrine active, it’s actually a gigantic loss in gold-income to run around like crazy to maximize your gold-drops, but to pickup every single item and sell it because a handful of items are worth more than min/maxing the greed-shrine.

Actually, magic-find dungeons provide a WAY bigger gold-income, just because more items in general drop.

Gold as it is now is awful.
Gold is important but it drops everywhere in such small quantities. Which makes it loose any meaning or excitement.

It should function a lot closer to something like Chaos orb in PoE. It’s the “gold” of PoE where every other currency is priced against. But it doesnt drop like gold in d4 does. You do get it “all the time” but its fun to see it drop and pick it up.

So instead of dealing with millions and hundreds of millions of gold, youre dealing with 10’s and 100’s instead. It gives it more punch. But the biggest thing here is that it should be drop only, not from vendoring or quest rewards etc.

I dont even pick up all the gold on the ground i see cause its not worth to take a single little u-turn to grab it. Where if i see a chaos orb i would always pick it up and be happy about it.

1 Like

So a gold sink shouldn’t be a gold sink?

What?

I had the same situation happen to me.
I realized it when looking through my materials and I saw that I had an absurd amount of crafting materials and just thought “okay, let’s just sell everything for a while until I run out of them” well, instead of eventually running out of mats I actually gained more by passively looting them from mobs to the point that I actually hit the cap on stuff like leather and veiled crystals with no way to actually spend them.

Meanwhile, I mass sell literally everything, even legendaries or uniques, and still float 9k+ veiled crystals, 1k+ coiling wards, 800+ abstruse sigils, and 1.4k+ baleful fragments.

It might be because with world tier 5 releasing in season 1 that gold pickup and mat cost both skyrocket but I have the feeling that this won’t be the case.

I really hope they fix the feast-or-famine state of mats/gold

I really miss the pets from Diablo 3 that used to pick up gold around you. The gold drop rate from monsters in D4 is simply abysmal. As long as you salvage items instead of selling them, gold income is practically nonexistent.

Indeed, monsters could completely stop dropping gold, and players beyond the first 10 levels wouldn’t even notice.

1 Like

Reroll some items and that money is gone in 5min.

2 Likes