Just because you don’t like it doesn’t meant it isn’t working as intended. It is working as intended. They are doing a nerf. There is no fix in this change. It is a straight nerf. When they nerf this, they can possibly remove it from the Uber pool of uniques along with Andariel’s as they will both be subpar.
They can do away with the Uber designation for uniques entirely.
sure, being able to afk and kill even 20 players attacking you at the same time while you don’t move or attack etc…and only through thorn and imortality while you are afk preparing your coffee is intended. If you say so
Read the item
Look at how Barbs generate resources
Look at Thorns
It works as intended. I can’t help it that the devs don’t understand game mechanics.
The main thing I see as an issue is afk and Selig counting resources that get used as spent. In essence they are spent. Take that away and if a person is moving and attacking then no change to the item should occur.
so i replied to this post because he was making an issue about sorcs being immune repeatedly and acting like necros need help. im sorry your reading comprehension suffers and cant grasp that
I get that you’re in the first stage of grief over this change. But being able to generate more resource than you lose when you get hit cannot be intended.
This is exactly what they’re fixing. Because it is not working as they intended it.
I’m sure the real story goes something like (if you recall all the bug complaints from high end PC rigs getting burned out, overheated, destroyed by D4)…well…Selig and BL fighting each other probably burned out enough servers they decided it needed to stop!
The performance issues in the pvp zones are from loot being all over the ground and it not being picked up. Example, imagine everytime you loaded into town everyone’s stash was all over the ground. Similar to what’s going on in the pvp zones. Seeds and rare items spilled all over the ground everywhere.
Solution, when you kill a mob the seeds automatically get deposited to your characters. No more picking them up. If you’re in a party they automatically get split between party members (This is a good thing because currently it’s whoever can pick them up faster gets all the seeds).
Also the BL definitely causes problems. I see it on the world boss all the time…
Pretty sure the Selig excuse is a CAP and convenient how they do it shortly after a well known influencer creates a guide on thorns selig barb showcasing him taking over the pvp zone…
Anyway, that item is pure troll in pvp and if you need it to win you’re just plain bad lol.
I’m sure the performance issue is an ‘excuse’, but also since the seeds keep dividing into smaller piles each time you die, I’m sure that eventually leads to huge performance issues with piles of 1 seeds over thousands per playzer in the zone due to selig barb owning everyone.
Sadly, I still can’t figure out exactly how it (selig) works.
this is your hypothesis, not fact. blizzard on the other hand the ones who have the servers, data and created the game can look at everything that is going on and determine what is actually happening say its some interactions occurring with selig…sorry but i will take their word for it over your assumptions.