My feedback
Boss Mechanics:
1- bosses should not be waited for 20-30 seconds
2- Boss chests should be able to be opened as X1, X5, X10, X20
3- The tem crowd in boss dungeons should be resolved.
4- Belial should have its own reward, at least mitk and 3-4 GA items should be given more often.
PİT:
1- All characters should be able to reach Pit 150 so that it is fair.
2- As the Pit level increases, the Exp rate should increase more.
3- When you complete Pit 110-120-130-140-150, a reward should be given.
Infernal Hordes:
1-The towers in Infernal Hordes should not be chosen randomly, Designing the towers should be done manually.
2- There should be more crowded mob swarms
3- The removed chest should be brought back,
Builds:
1- All classes should play with the build they want for their class
2- builds should be balanced
3- they should not have to play with the build chosen by the creators only.
Items:
1-Tempering should be infinite in the blacksmith, it is very difficult to get the perfect temper.
2-There should be a difference between those who grind a lot and those who grind less, if necessary, two 2 Ga items should be combined and a 3 ga item should be obtained.
3-There should be a difference between those who beat bosses 10 times a day and those who beat bosses 100 times.
Stash :
Stash is very useless, stash tab should be sold
Thank you all. If you like it, please support it.
No. Removing the friction from bad systems does not solve the problems. They need to learn their game so they can understand how to fix it. No band-aids. Identifying root causes and resolving them.
8 Likes
Why do you require “the perfect” temper? All you need are two affixes, regardless of roll. Kniw how many bricked items I have in S7? Zero.
100% there is.
No.
There is. The player that killed 100 bosses has 10x the drops and chances of the person that killed 10.
100% untrue. Bet you won’t play without stash at all.
6 Likes
I agree with some of this but other things, like combining ga items to upgrade them, would make min/maxing way too easy.
1 Like
Season 7 was face-roll easy because they listened to the feedback. So now what? Do they listen some more? Or realize they cannot keep ping-ponging because of the vocal minorities’ wailing? There is a difference between hearing feedback and just doing what the vocal minority yell and scream about.
When PoE2 EA launched, it got praised for the slower pace, and D4 got knocked for it’s steam-roll pace. Now they changing it up, they still getting knocked. Damned if they do or don’t.
There is no such thing as total build balance. All builds SHOULD NOT be the same strength. There needs to be separation for levels of mastery, like how advanced something is to play or execute, as well as pace differences for those who prefer different game play pace. Not everyone actually wants face-roll steam-roll game play.
Just like there can be 10 different kinds of gamers, the options in the game need to have a variance. Some easier than others. Some faster than others. Some that require more moving parts but with a better payoff. Etc etc.
If they give a reward for completing higher pit tiers, there will be crying to high heaving of “locked behind”. This behavior is as predictable as the sun coming up. Seen it before, will see it again.
7 Likes
Dang Kuroyou, your not preaching nothing but the truth…!

3 Likes
Can you elaborate a bit on the basis behind this?
Like in s6 and s7 it takes longer to loot than it does to kill, and very early on, then we waited a second or three for the summon thing to return and then they take some seconds to spawn.
Has PTR shown some additional delay?
There is a hard 20 second timer after the boss dies before you can resummon in S8. It gives time for players to loot the new chest, if they have the keys.
This also applies when playing solo, which is what irks most players, since the only player present would already know if they want to loot or resummon immediately.
Hmm, it best not take longer than looting and slow things down further. That would be super irritating.
Thanks for the heads up.
2 Likes
It will be bad regardless.
1 Like
so to sum it up, make the game as easy as somehow possible right?
yea… i think i prefer the way s8 is going to be.
6 Likes
You are looking at this as a game for entertainment. Blizz doesn’t do this.
Broken overpowered builds sell cosmetics and battlepasses. It also gets streamers a few clicks to enhance their bank account. “Look at the godzillions of damage!” As long as the statistics show this works it will keep happening.
Lame delay tactics are a cheap way to drive the statistic the longer a player stays in game the more likely they will make a purchase. It would be too expensive and difficult to make the sales tool engaging.
Stash tabs…yeah. What a joke. The “game” loads everyone’s inventory and stash in your area when you log or port in. Too many and it overwhelms the system. There is only one reason for this and it isn’t to make sure you get the right drops for your build. if they could sell tabs they would be doing it by now. They will never stop doing this. It provides too many metrics for their cheap parlor tricks.
The overall consensus is it has already failed. Only time will tell for sure.
so far every season has been faster than the previous season, and every season people come up with the ridiculous argument that they are “prolonging the game time for their metrics”.
maybe, just maybe, they figured that a big portion of their playerbase dislike the zoomy game diablo 4 has become by now. Maybe they even studied their player metrics for once, instead of just listening to loud people, demanding everything on their silver platter. Sure, money plays a role - for certain i wont purchase a skin or a battlepass for a game that keeps me entertained a handful of days every 3 months. Thats why talking with your wallet is far more important than just being angry. I voiced my opinion with a clear metric that they surely understand.
2 Likes
I think 100 would be fine, just to get the glyphs completed.
In D3 you got a primal for doing 80 or 85 GR. I wouldn’t mind a spark dropping at a certain level.
Not sure what you mean here.
I am fine with tempering being infinite, but I don’t think the stress right now should be on perfect. I just want the affix I’m looking for to roll period, even at it lowest roll.
1 Like
I don’t think PIT 150 should be achieved. Many will want PIT 200 after that, when they reach PIT 200 they will go to PIT 300 etc. The same thing with Torment levels 5 and 6. This is not a solution, it is more of a palliative for a design flaw. The builds should be closer.
Infinite tempering no. That seems stupid. You have the 3 GA item, like a weapon, and tempering any static for any build, destroys the essence of item hunting.
4 Likes
Why does another 1 shot boss deserve better loot then the others? If anything Lilith should have the best loot
2 Likes
Definetly No.
Game should even be harder than it’s gonna be in S8.
Questionable choice. Puts more and more pressure on D4 to somehow be better than POE 2 because POE 2 does harder better. Diablo 4 has always been a more casual friendly game and they are throwing that away with big 180 degree turns in difficulty according to their goals. I realize boss powers are OP AF but maybe in next season they arnt or they tone them down before S8 release. Their goal is 10% in T4 and thats what we have to assume they will balance for and design for.
A more measured approach is better such as mindcages in all content.
What?? I should be able to instantly resummon a boss in a group so if anyone wants loot they will have to do it while the Boss is there. 
I mean its not like I have mats to open the chest…so let me resummon. 
That 20 to 30s wait is going to add up fast and really frustrate players. I expect we are not giving that enough attention. Do 50 runs and its 1000 to 1500s. That is a lot of wait time.