Season 8 - Time for Nerf Bat

Everyone is complaining about Sorcerer and Spiritborn’s power level this Season, but think these classes should be the benchmark for next Season. The developers need to get the trusty nerf bat out from the closet and hit these overperforming builds back down (going forward no more buffs removing any more challenge from the game):

Nerf Top Builds

  • Blood Wave Necro
  • Cataclysm Druid
  • Earthquake Barb
  • Rain of Arrows Rogue
17 Likes

Oh they’ll be nerfed, just like every other build that’s been flavor of the season. It’ll be a constant cycle, we’ll get another set of OP builds when S8 hits.

23 Likes

That’s just it, they should keep nerfing the top builds every season until we reach a good baseline of power (Sorcerer) for all classes. No more buffs stops another round of OP builds.

4 Likes

tldr: nerf sorcs.

20 chars

7 Likes

Well, the nerf of the Wizards has been going on since the beta, at least the lightning wizard.
Ball lightning damage has already been reduced to 30% at level 5. I wonder if they will stop at 25% or nerf it to 1%.
Also, let’s not forget the massive nerfs to lucky strike. I remember they already reduced them by 3 times. I don’t think 6% works in a game with such mechanics.
They should also clarify some descriptions.
“Lucky strike: 25% chance to trigger on critical strike.”
It’s still not “Lucky strike: A lucky strike that causes critical damage has a 25% chance to trigger [blah blah blah]”.
I think there’s a huge difference. It’s clear in which cases it depends on the lucky strike parameter and in which it doesn’t. Half of these morons’ skills don’t work as described.

1 Like

Buff underperforming builds.

I’d love my sorce to get some love.

4 Likes

Buff barblo so that S8 is the season of the barbillionaire again.

2 Likes

So you’re saying they shouldn’t buff anything, but instead just nerf until we get a baseline? So let’s say Pit 85 as a reference point any class can reach? Basically what the devs said at launch of VoH. I’m ok with this.

Then once a baseline is established we can look at buffing.

3 Likes

There should NOT be anymore mass nerfing in Diablo IV!

Blizzard messed up big time doing this and it’s not good to keep ruining and screwing over D4 players and our progress in the game. Blizzard needs to fix their awful class imbalance in Diablo IV and if anything buff classes and reward players for taking the time to build up and gear up, not use any “Nerf Bat” or mass nerf. The game needs to be fun and rewarding for players who put in the time and effort, not have these damn nerfs, which Blizzard said they would NOT do anymore. That is the easy way out instead of finally fixing this broken class imbalance in D4. Get Diablo IV out of Beta already, Blizzard D4 Team!

I hope Blizzard does the right thing and fixes this issue soon. - JJ -

5 Likes

I think nerfing until baseline would restore challenge in the game. I think the only buffs that would make sense at this point is to improve lackluster basic skills.

4 Likes

I think all classes should be trash. Then no one will complain.

4 Likes

Just have to be careful in nerfing, as S1 was horribly received after the giant patch of nothing but nerfs. Granted S1 had more problems than just that, but it didn’t help.

Regardless I agree with you. I’d even go a step further and reduce the amount of Pit tiers available, but people would be upset, ignoring the fact they couldn’t complete it anyway. I would hate to be a game dev in this day and age.

5 Likes

You’re insane.

There needs to be a study done comparing the psychology of those that never want nerfs and only want buffs versus those that understand that you cannot keep buffing, buffing, buffing, or the game spirals out of control.
And I’m not even talking about the ability to understand the math. I just want to read the study on the psychology of the people themselves … who are these people that want all challenge removed from the game they’re playing? Who are these people that only ever want to win?

When was the tipping point where ‘fun’ was no longer defined as ‘overcoming a challenge’ but instead ‘fun’ was defined as ‘winning’ - where ‘winning’ doesn’t require any hardship but just consists of a hundred little pats on the head as you walk steadily towards the finish line?

3 Likes

It’s not a “current year thing”. Blizzard has been making completely boneheaded decisions without thinking them through for decades.

1 Like

Don’t worry, they’ll nerf all those builds and the sorc at the start of the new season. Then they’ll buff some other builds to ungodly levels, welcome to flavor of the season.

Dev should rather buff others to be equally strong.

2 Likes

I don’t disagree I’m talking more so about the hate culture that has established from consumers over the years is all. While I understand it, it does get out of hand. Wanting people to get fired, or worse (that I won’t mention here) is a little overboard.

When people figure out they hold the power over these companies, things will change. We’re already seeing that happen with other studios.

I became familiar with this cycle playing World of Tanks all the way back to the open beta. Upon release they would take one class or series and overpower them, while taking the other and nerfing. Then next patch they would rinse and repeat. The result would be players all wanting to play the premium top tank in the game, the overpowered one. If they did not have it, they would need to grind for it. To grind for it would motivate the player to buy premium account for the boosted XP gained…

Rinse and repeat.

I suspect Blizzard is doing this. Each season they nerf some, overpower others. So players get invested to not redo the same character, but knowing some do not give a *#@& about their character and just want the top build. The push is to do season, the push is to buy the new cosmetics for that class with the previous seasons class character forgotten or deleted (regardless of what they spent on cosmetics).

1 Like

Negative, that is the opposite of what needs to be done. Constant buffing is the wrong approach as it removes all challenge.

1 Like

I couldn’t possibly agree less. Let players feel powerful. Buff Sorc next season for sure. Fix the bugged stuff, but leave everything else alone.

So long as every build can do Pit 101 (or more), leave them be.

3 Likes