It’s all about the journey - not the destination.
I like the idea of trying to slow down progression at the start… where is the sense of achievement in season 7 when 5 minutes in and after one major fight your level 10….then 30……then 60….
I like the idea of limiting weapon levels so less legendary more use for magic and rare in early game - building a character rather than instant meta…
I want more progression, more sense of achievement … dropping a legendary should be a dopamine hit not a piece of crap instant salvage .
I also want to see GA items drop at level 60 torment levels more regularly it seems 3 & 4 GA items are rarer than mythics !
It would also be nice if every mythic was game changing rather than 90% up to now being next to useless.
I’m not a blaster equally I’m not a casual player i play a lot (far too much ) but I enjoy the game…
For me the game is at its most entertaining as your character builds towards level 50 then it’s just grinding to 60 to move up to torment, where you can start to build your best build.
I’m looking forward to season 8 enjoy the journey heck stop and smell the flowers on the way.