This post is going to be long so prepare yourselves. I doubt it’ll get any traction but i really hope blizzard see’s this and considers the things I’m saying.
First off i just want to say that this is the first Season i have actually played consistently and haven’t quit after few weeks of playing. So everything they’ve done has been huge!
Dark Citadel:
- Cosmetic is underwhelming and not worth the grind
- Needs a way to sacrifice something in a stone to make it more difficult in order to increase rewards and increase difficulty
Undercity:
- Great concept
- Add a way to sacrifice items to target a set of items and increase chances of finding those items. For example, sacrificing 3 ancestral Gloves increases your chances of ancestral quality gloves dropping.
- Increases rewards at the end
- I ran 10 Legendary Resolute with the same affix and When selecting bargaining’s like + to skills for 5m, i only received 4 out of 36 Legendaries with a + to skill stat on it. This needs to be retuned.
- Add a random craft to the mystic for the Tributes that use Sigil Powder
Infernal Hordes:
- Add a random craft to the Mystic
- Add a Tier system and remove wave count from the sigil. Default 10 waves.
- Tier system increases the difficulty past your current World Tier which will increase the chances of Ancestral’s to drop.
Runewords:
- I believe these are fantastic but their isn’t a lot of diversity in using different runes.
- Add Mythic Runewords.
Legion Events:
- Seem useless now, Season 5 they had a very good purpose.
- Add Runes to Legion events at a higher chance. Only drop blues so that it encourages continued run’s in order to collect and exchange later to try and upgrade.
- Add tributes at an increase chance to drop
Helltide:
- Felt like it wasn’t really worth running or needed to be ran anymore.
- Needs to have increase chances to drop Tributes to incentivize more reasons to run it
Pits:
- Felt great, i love the new way to level glyphs
- Anything past world Tier 4 difficulty needs to increase the chances of Ancestral Gear to drop. Tear 100 and up need to garentee Ancestrals to drop and the further into 100’s further increases the chances of more dropping.
- Getting to Floor 3 but not having all you need to go to the boss doesn’t feel good. Needs to be fixed
- All Paths should lead home, delete dead ends
- Add treasure goblins. Each one you kill adds a chest at the end.
Nightmares:
- Felt great!
- After getting all your Glyphs the need to run them fell of and left the content as a less efficient way to farm obdocite then Infernal Hordes.
- Needs to add more things to the loot pool to diversify the areas you can go to in order to farm things
Boss Rota:
- I like that you removed legendaries from the pool of loot
- I would like it if you removed EVERYTHING other then Uniques and Mythics and other Boss mats from dropping from the loot pool. This will incentive other forms of gameplay outside of boss rota’s to farm the things you need while maintaining a viable way to farm pivitol Uniques
- Bosses are to easy. Heres out to fix it:
1. Each Health marker triggers a invul state for the boss where it phases and does some mechanic you need to avoid or what not. It is impossible to skip these triggers or burst through them.
* When you do this you need to add a way to sacrifice more materials to increase the difficulty of the boss like we had in Season 5. Except add Tier system like Pits. Each tier increases your loot amount and chances at GA items. But isn’t a one to one for boss material sacrifice. This will compensate for the time investment and reduce the amount of rotations needed to achieve the desired goal
2. Add multiple tiers in difficult to increase loot find and rarity find.
3. Make the effects WAY more noticeable and have contrast.
General:
- If Legendaries have a chance of dropping aspects from 0-80 then Ancestral’s need to have a chance to drop it at 40-100. 1 GA from 60-100, 2 GA 80-100 and 3+ 100. This should apply to Uniques and their Aspect as well.
- Add a salvage potions option at the Alchemist.
- Add a way to convert higher Rarity Stock Goods for lower tier and vice versa.
- Gem fragments need to revisited.
- Legendary Glyphs feel very underwhelming. Add a level 100 Effect.
- Add more synergies in paragon boards that incentive taking defensive stats which will increase damage. For example. Deal 2x times the % of healing received.
- Add more risk vs reward Uniques or skills or something to that effect. for example. Lower all resistances to 0 but increase damage based on the OVER resistances of 0 multiplicatively or maybe add these conditional effects to runewords so runewords turn out to be build defining.
- For crying out loud give me a SELL ALL BUTTON!
*** Auction House** - I would not be Giribaldi without saying “Buff Temerity”
Next Expansion Idea:
- Kanai’s Cube
- Add 1 Offensive, 1 Offensive or Defensive and 1 Defensive or Utility and 1 Utility or Mobility. 4 Total
I look forward to seeing what everyone else thinks!