Season 12 PTR patch notes feedback

Currently there is nothing in the end game that is challenging and rewarding.

Season 12 Bloodied sigils introduce the idea of taking what is already rewarding and making it challenging. But I don’t think one torment tier is going to be enough to make things both challenging and rewarding enough. Currently lair bosses don’t even get to spawn before they die for most players and season 12 just adds more player power.

One Torment tier wont matter.
Please allow us to stack the bloodied sigils up three times.

Even if you only did this in boss lairs I think it would add so much more to the game.

Why is it so hard for some to understand this is just a mini season to bridge the gap between S11 and the expansion. These bigger problems are addressed in the expansion.

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Wow nice attitude, what does your post add?

Please re-read my post and understand that I was not complaining about a single thing I was offering constructive feedback on how to improve the addition of bloodied sigils to the game.

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Just seems like a throw away season, with nothing worth putting more effort into.

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They need season 13 to be epic so they can’t afford season 12 to outdo it.

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This first sentence is a prime example. The endgame is completely revamped in the expansion. They’re not looking to fix the endgame in S12, it’s just a filler season. S12 is designed to use a very minimal amount of dev resources so everything can be allocated to the expansion and for that reason very little will change from the PTR.

Do you want rewards or difficulty? Many games in this style have this exact same issue, even though they have many times the number of difficulty tiers. One thing that’s common in all is they all couple increased difficulty with increased rewards. The increase in rewards makes the game easier. Things like Greater Rifts or Pits only get challenging because they eventually scale past the reward structure. If everything is commensurate in rewards to make it “worth it” then you don’t have a difficulty slider, you have a progression slider.

This dev team has tried to scale Lair bosses higher many times and every time there has been enough backlash to revert it. You may be saying that stacking sigils makes it optional, but so does increasing the slider to T4 but people don’t see that as optional. They won’t see it as optional if it’s one Sigil or three, or five or ten, either. Stacking sigils three times is just re-labeling the problem, it’s not changing the fundamentals.

Even if true, why do you think Blizz would benefit from having an arguably big dip in activity/popularity right before the Exp launch ? :person_shrugging:

I get that there’s some euphoria for the Exp (for arguably majority, but still only a part of the playerbase)

Can’t really totally disregard the game baseline