So I’m late to the party after recovering from a serious medical condition.
I only started D4 while Season 10 was about a month in. I, personally, don’t prefer the seasonal playstyle. I haven’t got a lot of time to invest and I just want to spend what free time I do have on touring the new content and gathering items for a build, or builds, that I feel work for me.
I have absolutely no disdain for the Seasonal players who love that reset, retooling and regearing process if that’s what makes them happy to play. I’d just like for some more attention to the Eternal players who do make up a fairly substantial portion of the player base still as well.
I understand with major mechanic overhauls that some of that will inevitably have to be pushed into the Eternal realm as well, game design isn’t easy, nor is it an exact science.
But when doing so, surely they have the capability to simply strip a players gear to the basic “New” foundation with the appropriate “new” stats? I mean, they’re coded into the game so it can’t be an impossible task? I wouldn’t even mind if we had to spend resources to upgrade them in the new system, but this complete obsoletion of an Eternal players time invested seems almost punitive.
Both Seasonal and Eternal players pay for the game, we enjoy different aspects of it, but we should all be treated fairly and I don’t feel that the Eternal players are getting anything from the new updates, aside from a “shrug” and a “Too bad, go farm all that gear over again” from developers and Seasonals alike.
Reading these threads only seems to confirm that. I understand Seasonal Players are used to this, and as I said, for major changes I also get it. But the major changes here are/should be, easily implemented while not completely gutting one section of your player base.
I was just getting to the point where I could reliably play WT3 content, some issues with bosses, but that’s where the complexity should be. WT2 was a good farming level for when I just wanted to play and not worry too much for an evening and WT4 was when I was feeling particularly rambunctious and wanted an evening of “Oh SH!T, Oh SH!T” while mashing keys, hoping my evade wasnt on cool down ;-).
Now…WT2 is like that and WT3 is like WT4 was.
Overall, I like the game so I play it…but these changes are really pushing the limits and I wonder if they could/should rethink this, based on how many folks seem to be particularly unhappy with the S11 changes.
No hate folks, just frustrated that they still…after 4 iterations and thousands of hours, of game play testing, just don’t seem to understand their players at all.