Season 11 changes from an Eternal Player perspective

So I’m late to the party after recovering from a serious medical condition.

I only started D4 while Season 10 was about a month in. I, personally, don’t prefer the seasonal playstyle. I haven’t got a lot of time to invest and I just want to spend what free time I do have on touring the new content and gathering items for a build, or builds, that I feel work for me.

I have absolutely no disdain for the Seasonal players who love that reset, retooling and regearing process if that’s what makes them happy to play. I’d just like for some more attention to the Eternal players who do make up a fairly substantial portion of the player base still as well.

I understand with major mechanic overhauls that some of that will inevitably have to be pushed into the Eternal realm as well, game design isn’t easy, nor is it an exact science.

But when doing so, surely they have the capability to simply strip a players gear to the basic “New” foundation with the appropriate “new” stats? I mean, they’re coded into the game so it can’t be an impossible task? I wouldn’t even mind if we had to spend resources to upgrade them in the new system, but this complete obsoletion of an Eternal players time invested seems almost punitive.

Both Seasonal and Eternal players pay for the game, we enjoy different aspects of it, but we should all be treated fairly and I don’t feel that the Eternal players are getting anything from the new updates, aside from a “shrug” and a “Too bad, go farm all that gear over again” from developers and Seasonals alike.

Reading these threads only seems to confirm that. I understand Seasonal Players are used to this, and as I said, for major changes I also get it. But the major changes here are/should be, easily implemented while not completely gutting one section of your player base.

I was just getting to the point where I could reliably play WT3 content, some issues with bosses, but that’s where the complexity should be. WT2 was a good farming level for when I just wanted to play and not worry too much for an evening and WT4 was when I was feeling particularly rambunctious and wanted an evening of “Oh SH!T, Oh SH!T” while mashing keys, hoping my evade wasnt on cool down ;-).

Now…WT2 is like that and WT3 is like WT4 was.

Overall, I like the game so I play it…but these changes are really pushing the limits and I wonder if they could/should rethink this, based on how many folks seem to be particularly unhappy with the S11 changes.

No hate folks, just frustrated that they still…after 4 iterations and thousands of hours, of game play testing, just don’t seem to understand their players at all.

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Agreed, they absolutely need to re-think this stuff for eternal players. I literally poured hundreds of hours into this damn game, finally got my first mythic uniques, and within 1 week of getting them, they have been nerfed to point of being completely obsolete. For real, F*** you Blizzard. I would have bought your expansion but now I can’t trust you wont destroy even the content that is supposed to be ETERNAL.

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I think, what I personally would like to see is just how many players play Eternal “mainly” vs Seasonal “mainly”.

It seems that the Seasonal players feel that the mostly Eternal players are niche small minorities, and I don’t think that’s accurate.

If I’m wrong, then I guess we just have to deal with the fact that what “we” want is not going to be important and will just have to deal with the results, but at least we’d then KNOW that we’re the minority.

I suspect it’s closer to a 50-50 split than many people think though and that’s why I think it’s a shame that Blizzard cripples and forces Eternal players to basically be Seasonal every 5-7 months due to major game changes to mechanics that aren’t really broken.

Perhaps roll out whatever changes they want in Seasonal but leave Eternal, or at the very least use my idea of just resetting a players gear to the base (same quality though) of what that gear would be for the new update.

Why would anyone else care if I had my 3* Windforce, retooled to the new system and I then had to pay to upgrade it? How, or who, does that affect? No one but me, so why penalize a player who has poured in about 600 hours of game play to get where I was?

I understand Eternal Players frustration for sure and I absolutely don’t begrudge the Seasonal grinders who absolutely get a blast out of trying new combos and gearing, really I dont.

It just seems that only one side of this equation isn’t being treated fairly is the major issue.

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ive played sinced 2023, around 2 years, i have a 4ga shako, 4ga starless skies but its trash unplayable now, a 1ga shako is better than my 4 ga because of the new masterworking system, feels like a betrayal by blizzard fk them

All you have to do is scrap your nerfed mythics at the blacksmith. You receive the mats to create TWO new mythics for each ONE you scrap. Pretty good deal IMO.

So far I’ve got like 2 problems overall:

1 = being put in HT right at the porch from lvl1, and
2 = being one-shotted from weird/unclear stuff (feels like deathrattle at times but not 100% certain either)

I know it doesn’t help that I don’t have much resistances but it’s weird when happens cause 99.9% of the time feels like I can outsustain just by continue shooting at stuff but then “poof” out of nowhere

That being said, no, I don’t think that the game itself is hard (or harder), it’s just less predictable to survive

Don’t get me wrong, I DO miss some of the initial concept of attrition as well. Come to think of it, perhaps should’ve replayed the campaign again tbh :thinking: