Season 10 review after three weeks/100+ hours

The summary: It was a very good season, the best season yet, but I don’t think the best has come yet.

This is a very subjective review from the experience of a casual D4 gamer. That being said, I have had a good amount of luck at D4, especially with finding Mytics. I found every mythic via drop (Some from Pits, NMds, and Helltides, not all from bosses). In a matter of fact, I haven’t even killed Belial yet, not because I don’t have matts, but because there is no urgency to do so. I have not traded/bought/sold any boss keys this season. I acquire all my matts just from casually playing the game, doing whatever form of content I feel like doing at the time. The boss matts just drop, I go fight lesser bosses, and mythics sometimes drop. I sometimes fight Baby Belial enough to earn a stack of husks after 3 weeks. That being said, in the entire three weeks, I have only seriously gone out to farm bosses twice because I had spent most of my time doing other stuff.

I feel like most forms of endgame content (except Citadel) are frameable now. NMDs, Inferno Hordes, Bosses, Undercity, Legion, helltides, Whuspers, and the pits all feel like a viable way to farm gear that just drops and occasionally something worth keeping.

Now with Chaos Armor and the Armory, there are so many viable and decent build options per class (necro), and they all play very differently and have their strengths and weaknesses, even if there are some overlaps in the build planning. I feel like I can play the entire season and make 5 distinct builds on one class and experiment, and have enough room to reasonably find more power for my character to push harder. In late-late endgame, power progression starts to plateau, but with the armory and the chaos uniques, and build variety, I feel like the progression ceiling is noticeably higher (to a reasonable but not massive extent).

This game still lacks a clan feature. Stash space and endgame meta progression. I would also like to see new forms of content added to the game in the future because, for all of 2025, we have been playing better versions of the content we played in 2024. I would also like to see improvements to the wardrobe and trading. PvP is also basically dead. This game still has a lot of big item issues that need addressing to feel really great, if I am being honest.

2 Likes

guess so…I’d put end game at the top of the priority list…other than the major reworks and expansion its all rinse/repeat and is far too easy. The world/map is tiny as well…if they can’t come up with end game, atleast constantly give us fresh maps to explore

2 Likes

PvP is dead because it’s impossible to balance… and Blizz has said this upfront.

I play for PvE… if I wanted to PvP it would be any game not named Diablo.

3 Likes

We would most likely see new maps in the expansion. Endgame is a must, but not just endgame, crafting as well. Itemization. One of the biggest joys that anybody could have from any ARPG is designing a build, improving that build, discovering new tricks and techniques to advance that build, reworking the build, and min-maxing that build to play the game more efficiently to farm enough gear and materials to make a new build and go even further. Who knows what S11 holds, but they have publicly stated combat, renown (Engame meta progression maybe?), and crafting (Tempering/masterworking), and “more”. That “More” part is very open-ended and left to interpretation, but if it doesn’t include endgame, then S11 won’t be as exciting as Blizzard hypes it up to be.

World of Warcraft or StarCraft pvp actually require strategy. Even if by some miracle they could balance Diablo pvp (divine intervention) it would still be brain dead.

The power is too high. WE were on T4 too fast. I was on T4 within 3 days but some were doing it in 6 hours. The perks and chaos armors pack too much power. There is 0 challenge left or anywhere to push your character unlesss you want to do high pits for no reason after glyphs 100.

1 Like

Absolutely, chaos armor is ridiculously strong if you get a useful piece. A lucky chaos armor drop changed my plans. Wanted to try a companion druid but changed to Pulverize when I got an early Rotting Lightbringer chaos armor drop. That was day 1, fresh into T1. Finished the seasonal journey soon after. Unique weapons that are supposed to be played without weapon tempers, combined with a well-tempered weapon turns out to be grossly overpowered, as could be expected.

My only complaint is the same as everyone else’s: tempering and master working. Other than blatant quest bug fixes that have not been addressed (Raising Spears bugged since Season 9). This was one of the better seasons. Removing boss invulnerability was peak.

If fixing masterworking and tempering is your only complaint, then S11 is for you.

Lesson of S10 is missed opportunity and power is overwhelming. Chaos armor was a fantastic idea that was botched on execution. Players have palpatine type perk power with nowhere to use it. :zap:

Botched → AT season end chaos armor is gone. ITs our best idea and we wasted it.

Many chaos armors still broken even after PTR reports.

No mythic version of chaos armor that is wild. Can go in any slot with joker pictures.

Why no chaos gob? Why u hate gobs?

No midseason content. WE lost this to have polished season. ITs not working yet. There is nothing to do with all this power. Bored players quit.


OMG HYPE!!! —> Chaos armor permanent addition. ( its ok it it has to lose 20% bonus, it can just be max). Season will be easier to farm chaos armor so play the season now! When it moves to eternal it will be more rare for the chaos sigils and other things related to season.

Chaos armors fixed from feedback on PTR.

Super chase mythic chaos versions earnable. These are wild and can go in any armor slot and always have 2 - 4 GA.

Chaos Goblin added.

Midseason content added back in. Players have new scaling content like Abottoir of Belial to push the limits and earn special cosmetics, mounts, new runes, new gems, and other exclusing content. Earnable at lowest level in area but high pushing is more rewards.

Totally agree. As a casual, this season felt really good. It strikes a great balance between always having chase items out there to get but also providing you enough powerful items on a timetable that doesn’t feel absurd.

Playing 5 hours a day is casual?

Ouch.

I give it a 8 1/2 out of 10.

Shred Druid has got me loving this season by a LOT, not to mention I have all the mythics I want.

Kind of offtopic, but…

In a sense, PvP doesn’t necessarily need to be balanced to be enjoyable. Players often end up using similar builds to compete, making small adjustments based on personal playstyle. What really matters is how satisfying the core combat mechanics are and how rewarding it feels to secure kills or complete objectives.

Balancing PvP isn’t that hard either, you could just copy what Guild Wars 2 does. Gear can make a difference there, but it’s nowhere near as game defining as it is in Diablo 4. I’d take a similar approach for Diablo 4’s PvP by implementing gear scaling and shifting the focus toward skill based combat.

I enjoyed the season until I hit the last tier of the season journey and saw it was mostly timers . Then my interest faded. Ill never understand blizzards fetish with timers. They dont make the game better. They just make the game frustrating and make me stop playing.