Scoundrel's Leathers unique not spawning traps as often as it should

I’ve put together my barrage inner sight rogue and given her my Scoundrel’s Leathers armour.

I’m noticing that the number of traps spawned from this unique is feeling far short of what is written on the unique’s description. So, I decided to record some testing and go through frame-by-frame and enter in the data into a spreadsheet.

See my frame-by-frame testing results below.

Build specs:

  • Barrage (with bow) + Inner Sight, with branching volleys aspect on amulet
  • Exposure Key Passive
  • Scoundrel’s Leathers with a 76% aspect roll

Testing specs:

  • 5x normal dummies in dummy test area
  • Focus fire on middle enemy

Below are how quickly I am shooting barrage using a bow, what the frames mean and how many barrage casts we can then expect per inner sight cycle.

  • 1 second = 60 frames
  • Average of 27.25 frames between each barrage cast, so 2 casts of barrage each second
  • Inner sight cycles duration = 240 frames +/- 2 frames
  • Expected # of barrage casts per inner sight cycle = 8.8 casts in 1x 4 second inner sight duration
  • Expected # of traps to spawn per inner sight cycle = 6.6 traps
Barrage attack speed testing
Barrage frames at 425 452 480 508 534 Average
Frames between casts 27 28 28 26 27.25
Second mark at frame 7s (6s @ 419) 7s 8s 8s 8s (9s @ 540)

And below are the 10 Inner Sight cycles times and the traps spawned and activated in each cycle.

  • Numbers = the frame # when they appear in my video
  • DT = Death Trap
  • PT = Poison Trap
  • Activation = when the trap gets triggered and does damage
  • Spawn = when the trap gets created
#1 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 690 930 240
Traps (at activation, not at spawn) 773 852 939
Type PT PT DT
#2 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 1717 1956 239
Traps (at activation, not at spawn) 1882
Type DT
#3 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 2720 2960 240
Traps (at activation, not at spawn) 2920 3006
Type DT PT
#4 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 3450 3690 240
Traps (at activation, not at spawn) 3535
Type DT
#5 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 4034 4275 241
Traps (at activation, not at spawn) 4285
Type DT
#6 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 4827 5065 238
Traps (at activation, not at spawn) 4921
Type DT
#7 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 6401 6640 239
Traps (at activation, not at spawn) 6485 6565 6648
Type PT DT PT
#8 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 7386 7626 240
Traps (at activation, not at spawn) 7692
Type PT
#9 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 8095 8336 241
Traps (at activation, not at spawn) 8260 8345
Type DT PT
#10 Start Trap 1 Trap 2 Trap 3 End Duration
Inner sight activation / deactivation 9510 9749 239
Traps (at activation, not at spawn) 9607 9776
Type DT PT

Observations

  • Average number of traps spawned per cycle = 1.7
  • Most number of traps spawned per cycle = 3
  • Least number of traps spawned per cycle = 1
  • No caltrops ever got spawned in any dummy testing or field testing

Conclusion

This shows that the average number of traps spawned is far short of the expected average of 6.6 traps spawned per inner sight cycle. It also seems that dropping Caltrops is not working on this unique.