Santification Feedback

It’s way too punishing. Having a final crafting step that has such a high chance of bricking my item (including mythics) is beyond frustrating. Santification should only be to add a unique aspect then we hope we get the one we’re looking for (still a high chance of getting a useless aspect but at least it wouldn’t brick everything). The rest of the “santifications” are just 95+% chance to brick which is ridiculous. Blizzard have lost their minds to think this is a fun endgame crafting design.

Secondly the fact it prevents imprinting of aspects after being sanctified is unacceptable. I’ve consistently been unable to get perfect offensive aspects each season and I play a lot more than the average player. It makes no sense other than another layer of frustration, allow legendaries to be imprinted regardless of sanctification!

12 Likes

While most of what you are saying is fair, it is noted multiple times that Sanctification is the FINAL step.

2 Likes

I sanctified 2 items.

I got indestructible both times.

The most worthless possible thing.

Please remove it.

12 Likes

And? Why should the final step be the one that can turn a valuable, slaved over item into absolute trash?

That’s not just bad design, that’s a middle finger to your players.

5 Likes

Very much disliking Sanctification. I got indestructible 4 or 5 out of my 10 attempts. I play HC and it is useless. Please also remove from Grandfather as it looks like it can’t be sanctified.

I think this is trying to be like the Vaal orb of poe. I don’t use the vaal orb. I’m very averse to bricking an item. I enjoy Diablo 4 very much. I tried poe and quickly gave up on it. Please only give use useful results.

Sanctification sounds like a good thing. Chaosify / Brickify is what Santification feels like.

Example of something I’d like.

  1. let me select like 4 aspects from the existing pool of aspects per item and one is randomly applied.
  2. Let me choose an attribute on an item and boost to max. like if I have a horrid roll on fist of fate critical strike chance.
  3. Weapon: base damage increased by a %, Armor: life increased by a %, Jewelry: resist increased by a %
  4. let me select a few of the possible affixes that are possible to reroll on an item and have one of those randomly added
2 Likes

I just used up the rest of the sanctification items. Out of 10 attempts, 4 became indestructible. The other 6, honestly was just as useless. A couple of GA selections that went on the worst possible stat to upgrade, and the rest were Legendary Affixes that were just…meh.

This whole sanctification system screams “don’t use it” to me.

4 Likes

Its trash, worst idea ever.

8 Likes

Sanctification can be easily fixed. Remove the affix swap and allow altering after. I can’t socket, I can’t change the aspect, it’s 100% locked. I agree it is absolute garbage and this is constructive feedback. This is also a test. If you do listen to us, change it. Leaving these two things in, it feels like the Diablo Devs are insulting my intelligence. Who’s asking for this design in a video game space? And don’t replace the affix swap with a worse or equal mechanic. Just remove it. I don’t play poe BECAUSE this garbage exists. I quit playing Last Epoch BECAUSE this garbage existed. Be best.

5 Likes

Imagine if they changed the affix replacement to just adding a Sanctified affix. Still random, but you can’t lose an affix that’s absolutely essential to your build, like an important affix on a unique/mythic or the tempered affix you specifically chose.

And then get rid of Sanctification Failed. Indestructible is already a fail state but just flavorful.

You donkeys cant even understand the concept of “last crafting stage”

1 Like

They’re just looking for a creative way to get their played time metric up so they hit their quarterly bonus, which sucks. If they’d just make the game fun, people would stick around for more builds but it’s so unfun to play different builds because the effort I put into my main is something I tolerate, not something I enjoy. Fail and indestructible suck but I can tolerate them if I have to. I’d rather indestructible turn into a survival stat like life per second, healing received, or life on hit. STILL not what I want, but at least they aren’t insulting me. Rob had %stats replaced on Selig. I should WANT to use the system, not avoid it until I have a backup, and the result should never make me want to log out and play another game. Imagine if I got my first shroud of the season and lost all stats. Imagine if I FARMED my first Shroud doing heaps of UCs, craft it, and when I go to sanct it after rerolling greater affix, I lose all stats or max life. I don’t think I could live without either. That 800-1200 max life is insanely huge and you become melted marshmallow with it.

2 Likes

You’re not even worth addressing. Go back to tetris.

2 Likes

Sanctification isn’t a mandatory system. You don’t need to sanctify every item; in fact, it’s probably recommended not. Sanctification exists as an optional crafting system designed for the primary target audience of ARPGs, who love to win some and lose some. If I were playing an ARPG, I would honestly use my brain and try to use sanctification strategically by determining which items I should sanctify and when, and not just assume I need to sanctify everything at every opportunity I get, like a Noobie.

Learn the concept of “NON-LINEAR” progression.

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The only thing you actually need in the game is a weapon.

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Agreed. Armor is optional.

Forgot to socket half my gear and it’s all useless. But hey you can add or remove gems. Just a dumb, poorly designed system created by people who simply do not play the game. If they’re trying to copy POE2’s horribly terrible 37 easy steps to brick a piece of gear system, 10/10, mastered it.

1 Like

The worst thing is Sanctification appears to be a seasonal only mechanic? So it’s gone after? It seems like something that should be here permanently, considering the itemization is already somewhat lacking.

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I have an idea for a small change, not to solve the random problem, but At least the system doesn’t torture you and destroy your resources and time:

  1. Make the item modifiable in every way except Sanctification, so that the only lock is the santification. It’s stupid that the item can’t be modified if you only have one attempt at sanctification anyway.

With this change, you can try Sanctification from the start without spending anything on the occultist, without spending anything on the blacksmith. If you get a bad option, you can simply throw it away and that’s it. But it’s wasting time and resources for nothing.

2 Likes

It’s the capstone pinnacle upgrade for your gear, the final endpoint of your item’s “journey”.

How much of the apologetic Kool aid do you have to drink to think “recommended not” to use is good system design?

2 Likes

I think a lot of people have this recommendation. I spent an hour today creating gear in bulk, we’re not even talking omg gg pit pushing gear, just marginally acceptable get off the ground and test t4 gear, and a portion of that time was wasted because I missed something trivial. It feels -awful- to brick a piece of gear. Bricking gear is simply terrible design and the best thing the Devs could do is remove it. As I’ve said I can tolerate the indestructible, and while the remove affix can actually be useful, I’d prefer the option to reject/reverse it.

As Asmongold would say, the Blizzard Devs have invented problems to solve that no one asked for.

2 Likes