This feedback is given from casual players that play 12-14 hrs a week, only makes 1 char per season and plays while having fun. with that being said i did not created a new character, i just loaded the PTR, finished the masterworking on the character i am currently playing S8 with and tried to complete the content currently available and the new content (nightmare escalation) here is my short piece of feedback:
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Bosses:
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You need to balance the damage that bosses do … I find it unbelievable that my char with 72% all resistance capped, 4.2k armor, 9.5k Life/Barrier/Fortify and i still get 1 shotted …. by at least 1 mechanic on all bosses … this needs to stop.
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You need to review the poison damage bosses apply or at least the duration poison ticks on you … again as on point it is unbelievable that i am res cap and i have to spam 6-8 potions to survive andariel’s poison damage just to get one tapped by the laser beam.
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Boss loot needs to be improved, i don’t see any point on a boss dropping non-ancestral gear, like you can get normal 750 iLvl gear from any other activity on the game, at T1 Bosses that your farm items for to get they hoardes just have to drop 1 guarantee ancestral item +1 per tier (T1 drops 1 ancestral unique, T2 drops 2, and so on) the reasons behind this are:
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You will get at least one item ancestral (useful to your build, to trade or sell).
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You will be properly rewarded for your hard work of mats farming.
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you will have a stronger motivation to jump from tier to tier 1 more ancestral unique to speed up your farming plus a higher chance to get GA’s
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Boss mechanics should not include invulnerability fases where you can’t damage the boss because it is not present on the field (I.E Andariels totems fase, Duriel’s Burrow, Urivar’s Soldiers fase, Harbingers portal fase) these mechanics should be replaced for stages where boss is still there (maybe add a barrier or something) if your build is good enough you can out damage the barrier but are still being challenged.
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Allow us to just spend all of our mats on a single boss kill … it makes no sense sitting there killing the same boss over and over and over and over again specially if we have to sit through invulnerability fases …. let me have 10 times the loot if i have 30 Shards for duriel …
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General Gameplay:
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Gear: I see no point on Magi and Rare gear dropping after T1, period.
1. Ancestral Gear: as you progress through difficulties 1 GA Ancestral gear needs to get more accessible and the further you are the less useless loot you should get … like completing a pit 75 on T4 should not reward you 7-10 useless 750 gear … at that stage i am looking for upgrades not crafting mats …
1. mentioning that, useless gear should be converted to mats and gold not dropping on the ground.
2. Mythic Items: They should be locked to only 1 per char, it will make it more interesting choosing which slot you will sacrifice and will make some items loose or earn some value on builds.
1. Melted Heart of Selig: Delete this … nobody uses it, i can think of any build that would benefit from having it.
2. Shroud of False Death: Nerf it … it just overshadows its only competitor …
- Potions: No point on having normal (fase 1) potions after T1 from any source.
1. In addition to this, we should be able to shatter potions into herbs just like we do with gear.
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Runes: increase the droprate of legendary runes progressively as you raise difficulty (something on this was mentioned during campfire chat, good job).
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Gems: Grand gems need to get cheaper, like, why are royal gems 10k and grand gems are 100k, 50k i would understand but 100k is just too much, specially for casual players, like, last season i played almost 2 and a half months and could not afford a grand gem …
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Side Quest: make them once per account, nobody does them anyway, this will give completionists a reason to do them all, pay attention to the lore (if they are interested in that) and see your rewards menu all green and feel satisfied.
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Strongholds: make them once per account each season, no need to have alts do the same content once again, when i create an alt i just want to breeze through the fastest content to get to end game and do my stuff, strongholds are rewarding exp wise, that is true but the walking to each one of them, the animation lock before you can complete the altar (emyran’s empire) makes them too boring.
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Nightmare escalation:
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The idea is fine but we give the player more agency, like on infernal hordes, let me choose from a pool of affixes what I want to do next. You can make them related to the same, if i have a key that has initially more obols, make it so that you can’t get other currency but a different choice, same if i want to farm gear make it that i have to choose between ancestral legendaries or ancestral uniques but i can’t get both, make it that i can farm affixes, materials, runes, everything it is like combining choices from Infernal Hordes and Undercity. of course you would make escalating sigils rarer same as tributes and infernal hordes map, so that i don’t overflow on any of those materials but instead can rotate through activities and if i don’t like them i just trade/sell my mats.
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You have to make the stone to transfer to the next dungeon, pop an icon on the map and point you there.
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Crafting/Endgame Gear:
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Tempering: there needs to be an option when rerolling like the occultist were you are able to choose between your current affix and the new affix so that you know what you are keeping and stop bricking items or make them totally useless, in the end it is already a hard curve to get the Ancestral item you need with the greater affix you need or at least one that is useful to your build.
1. You have to remove Passive ranks tempering … they commonly overshadow any other options and make other decisions feel stupid.
- Masterworking: It is too expensive (I know you said that cost is being reviewed but I have to stress the point here). It is already too hard to farm materials, most of the time I don’t want the stat I get for MW but I leave it there because I don’t have resources. Sometimes I just get bored and don’t continue and never finish my character because it is a steep curve.
1. i would suggest having an item like the scroll of restoration but you can use it to reset per tier or to lock your item per tiers. or allow us to reset per tiers even if it is more expense, even though i would rather have an item that i can farm or buy(with gold) that i can use to MW. it would maybe give players a reason to grind longer.
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Seasons: don’t worry about names, just make them season X number nobody remembers the names anyway … everybody calls this D4S8 and so on….
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Seasonal Power: needs to be different than borrowed power from somewhere and gems, it’s getting old too quick.
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Season Quest: once per account each season no point on repeating the same quest all over again on the same character.
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Reputation Board: make it once per account (it maybe will boost the interest of casuals in playing more than on class each season) with the time i have to play, it took me about 3 weeks to complete my reputation board, that is about half of this season and is about half of my Diablo honeymoon each season. So I create an alt that I end up not playing, not gearing, not worrying about, especially when I see i have to do the same stuff again …