The single biggest reason why Diablo 4 sucks
A monster that doesn’t drop loot is not interesting. For the same reason I don’t chase critters. I didn’t stomp on insects in Diablo 2.
In The Pit and Infernal Hordes monsters are just white noise. You ignore them as much as possible and rush to the end to get your rewards. It’s not interesting to see a monster die because you know they will drop nothing. Why pay attention to the actual game? Just go click click click and look at the stupid progression bar or timer.
After some recent changes to Nightmare Dungeons monsters drop approximately 0.5 legendaries per run (T3), which is not enough to keep me engaged. So now we have 3 different activities where it’s more rewarding to ignore the monsters and rush to the end.
Why you turn everything into a chore?
I want exploration, no timers, no hurry.
S8 Feedback
- Overpower:
Always hated it and it’s still a problem.
- Boss summoning:
Boring
- Tempering, Masterworking, Glyph grind:
Boring
- Apparition Incursions:
Boring
- Battle Pass:
Overall a good change because of the earnable platinum.
- Seasonal Journey:
Painful, but I guess the cat (Iris) is worth it.
- Other:
Most likely going to stop playing after I get the cat.