While I see the idea you have, I don’t think anyone would like to spend one of our precious aspect slots to just change the element of a spell without a multiplier.
Much prefer such choices to be included in the skill Tree or enchantments.
(PS: Burning meteor > Cold Meteor, because of Dev Blaze and Burning is better for bosses than Freeze )
Azurewrath should be changed to convert damage to Cold Damage and provide X% Cold Damage increase along with some other Affix changes. This would work similarly to Ugly Bastard Helmet which has the same effect for Fire Damage.
Grim Dawn has a lot of items that Convert Damage Types and it really opens up a lot of possibilities.
To the OPs point however, the Aspect would be increasing the amount of projectiles based on the amount of Frost Skills on your hotbar. Interesting idea, but it really limits your options. Each head would double your base damage. This basically diminishes in effectiveness however.
At a certain point, you would be better off potentially investing in Multiplicative Damage as you can see the fall off is rather steep with diminishing returns.
True, but it lacks the Utility to allow it to be beneficial for a Fire build. I think it can be redesigned in a way to dually benefit both. This is what Blizzard is lacking in their design to have interesting combinations. A Frostfire build should be a thing. Combinding Elements to create functional “new” Elements extends the gameplay options.
Frost + Fire = Frostfire
Frost + Lightning = X
Lightning + Fire = Y
I would like to see more effects to combine skills in general. Maybe through aspect or unique including a multiplier, too. For example the s5 druid ring if you cast another cast in your landslide it triggers xy or barbarian with dmg reduction if you stand in your earthquake.
And maybe sonething for sorc like: "cast a spark or frostbolt through firewall infuses your spark or frostbolt with firedmg and deals xy % (x) "
Yes i saw that idea on another popular game XD
But it is only one idea and it exists on other classes still ingame so would like more options to it.
If it is good balanced so you are not forced too it could be add a more possibilities to builds, i think.
i don’t think anything will change before s7
i may be wrong but probably what you’ve seen in the ptr will be what you’ll get in s7
devs are just too lazy or maybe they don’t care, hopefully they at least fix some bugs like druid doing negative numbers
I agree it is likely far to late in the game to get any changes into S7 that are not already built.
I also agree they are missing a big opportunity for more build variation and reused assets by not doing more with allowing existing skills to be made into a different element. Hydra perhaps being the easiest test case. I mean all they need to do is copy it recolor the model, change the dmg type and the applied effect on the upgrades. ice applies chill instead of burning and shock stuns…
Edit: Maybe a Glyph or a unique legendary power?
Cold Fire: Converts all fire skills to frost skills. makes all pyromancy skills deal cold damage instead of fire, and visual effects blue. Cold damage bonus now equals the total of fire and cold damage bonus