These are my humble and probably wrong opinions!
Mythical TIER list S6:
Heir of Perdition (NEW S6) - Tier SS. I think this is a powerful new entry for mythic and is tied with Tyraelâs Might in terms of power and relevance. Its a massive damage increase.
Im going on rumors that the 60%x damage increase is semi easy to keep up all the time. If it isnt it prolly drops to Tier A.
Tyraelâs Might - Tier SS. Everyone in the game runs this unless they are bossing. You get this and then never die again.
Harlequin Crest - Tier S. Still a top pick for cooldown and builds needing defense while +4 is a big help.
Ring of Starless Skies - Tier S. Fantastic choice for those using a constant spender while also gaining damage and all 4 affixes are fantastic.
Grandfather - Tier S. Every barbarian in the game uses this and many necros. Sorcs would use this if they could for that juicy 100%x bonus for crits. You could make the case this is tier SS perhaps.
Nesekem, the Herald (NEW S6 Spiritborn Glaive) - Tier S
Everything on this seems great. Damage to elites. 5 all skills. Crit damage boost. Massive boost to damage to vuln and damage reduction from vuln.
Guaranteed crit overpowers on an enemy every 5s means every single spiritborn in the entire game will be using this for torment bossing and then only seeing orange numbers. Looks like some good times. Definitely at least Tier S.
Andariel Visage - Tier A. Rogues single handedly make this high tier A as they are only ones that really use it. (sorry chain lightning sorcs getting splattered without max armor and 10k life you dont count!)
Shroud of False Death (NEW S6) - Tier A (Rogue) and Tier B (not rogue). The inherent on this is completely bonkers. +1 all passives is nuts. (Even ones you dont have a point in???) However, this is competing with Tyraelâs Might and I dont think it makes the cut. The one exception here could be rogues. They have other ways to gain stealth and rogues love love love their passives. So I say this is tier B for all heroes but rogue in which its Tier A and could make the cut for some rogues.
Doombringer - Tier B. Mostly used for the life bonus I think for overpower builds. Druids seems to like it. I see some rogues use it too. Not too many though. I would see some barbs use it if barbs existed. This could easily be tier A. Im not really sure.
Shattered Vow (NEW S6) - Tier C. Very limited use here. You have to be able to use polearms and be a damage over time build while being ok giving up a 200% aspect. Slightly better than lycander perhaps. I dont see this being used. No multiplier. No flashiness. Maybe its ok in pvp. Keep in mind I think barb is ew soâŚ
Lycander - Tier D. Bliz ruined this item giving it useless affixes nobody wants like all resists though its still used in a high Tier mage in crackling energy 4k INT stack build.
Melted Heart of Selig - Tier F. Nobody really uses this anymore.
NEW for S6:
Heir of Perdition
This is a Mythic Unique helm with the following stats.
- +1,000 Armor
- +20.0% Critical Strike Chance
- +20.0% Lucky Hit Chance
- +20% Movement Speed
- +7 to Core Skills
- Give in to hatred and earn Lilithâs Favor, increasing your damage dealt by x60%. Slaughter enemies to briefly steal Lilithâs Favor from nearby allies.
Shattered Vow
This is a Mythic Unique Polearm with the following stats:
- 3,677 Damage Per Second
- [3,268 â 4,902] Damage per Hit
- 0.90 Attacks per Second (Slow)
- +200% Damage to Healthy Enemies
- Lucky Hit: Up to a +44.4% Chance to Become Berserking
- +29.6% Attack Speed while Bersrking
- +444.4% Damage Over Time
- +[0.67] Maximum Life
- Execute enemies afflicted by more Damage over Time than remaining Life.
Shroud of False Death
This is a Mythic Unique Chest Armor piece.
- +1,400 Armor
- +[1] to All Passives
- +111 All Stats
- +333% Damage on Next Attack After Entering Stealth
- +[0.335] Maximum Life
- +11.1% Resource Generation
- If you havenât attacked in the last 2 seconds, gain Stealth and 40% Movement Speed.
Nesekem, the Herald
- 1,838 Damage Per Second
- [1,470 â 2,206] Damage per Hit
- 1.00 Attacks per Second
- +111.5% Damage to Elites
- +[7.5 â 8.5] to Apex
- +[5] to All Skills
- +[[1.015-1.085]*100|1%|] Critical Strike Damage
- +[7.5 â 8.5] to Diminishment
- Every 5 seconds, an enemy is marked for your next [1 â 10] hits. Marked enemies are Vulnerable and your attacks against them are guaranteed to Critical Strike and Overpower.
APEX â> You deal {x}% increased Vulnerable damage. Double this bonus vs Elite enemies.
DIMINISHMENT â Vulnerable enemies deal {x}% less damage to you.
My number 1 desired mythic this season is Heir of Perdition. I think its bonkers good. I am probably overestimating it but maybe not!
What are your thoughts forum ppls?!