Obvious tying a huge multiplier to mechanic that is based on the amount of rage, is what made Hota so strong.
Problem was or is, its the game itself. If rage was a resource that would be hard to aquire such a mechanic makes sense, not in that super op way. But it would make sense if barbs resource gain would be tactical and not like its current iteration, where it is never a probelm to fill it.
Then a strong hitter like the current Hota would be cool cause it would have its drawbacks.
Is the nerf warranted? yes. Is it the correct way who knows, but to balance Hota with that rage mechanic stay the same, u would need to change barbs whole system of rage aquirement. So they did the easy way instead and removed that for now, until they find a better solution. Which is my guess happened here.
Furious Hammer grants 1% dmg per fury multiplicatively. Decently (not PERFECT) geared barb average about 220 fury. it is 220% multi dmg or 3.2x dmg (since D3, you do 100% dmg, any % increase is x% +1 in presentation). Mechanical nerf would be HoTA now can not scale with beserking/OP or can not crit etc.
I havent done the exact maths, but some claims a 85% nerf which is 6.67x. If we use that and if you are doing 850 mil in s3, post nerf with CLASSIC gears, you d be doing 127 mil (850/6.67). Still face rolling NMD 100. Any damage over 100 mil is NOT entirely DEAD.
There are still room to grow in power from tempering/masterworking/greater affix as well as generic stat inflation/buff in 1.4.0 base patch. I did not do actual numbers of upheaval, will do to compare. Thing is alot of those nerfs aren’t HoTA exclusive, it nerfs other barb builds as well.
Does that mean you can only play necro? Then why even care about the barb change?
Also the full sentence, at least you quoted all of it, is “they will either change it to what you want or you will need to adapt to what you get”.
If the change does not impact you, then it doesn’t really matter.
At no point do I care what class you play, I play all the classes, when it comes time for me to play Barb again, I will give feedback, or I will adapt to what is currently in the game.
I care because it sets a bad precedent. What’s gonna stop them from doing the same thing to a different class, or worse yet, start doing this every time they don’t know how to fix something.
All I’m saying is there is a better way of nerfing an overperforming skill. Making it unusable is just not something I agree with, that goes for any skill in the game.
Sorry, I completely ignored it because I have no idea about sorcs (rogues and druids for that matter as well). I only played necros and barbs to 100. I don’t fully understand the example you’ve given. Not your fault obviously.
That being said, if they already did this in the past and people were not vocal about it then hey, it’s like exactly what I said above about setting a bad precedent. See how that works? This is why I’m all bent out of shape about this.
I don’t know why people didn’t make a bigger deal about it but now that decision affects everyone, just like I feared.
You know what, thank you. For some time now I was wondering if I’m stupid to come here and post but you helped me understand that yes, I am stupid for coming here.
I am not suited to deal with how people interact here.
I actually dislike Red Ring Furor as you need to spin the WW to activate it and use shout to regenerate back the resources to max level. You also need to have a quickhand to use the buff in 5 seconds and make sure you don’t lose the 3 seconds Exploit vulnerability buff. A lot of buttons need to be pressed for the perfect one shoot HOTA execution.
It also save my time of the need to refarm Varshan 100 times every season.
It’s currently March 30, 2024.
I wasn’t aware you had early access to the PTR. Can you share screenshots of HOTA numbers you feel makes it “unplayable”?
But for you unplayable doesn’t mean overperforming? Right.
This thing you said right here means outright that you are citing the inability to over perform as why it’s now unplayable.
But let’s be serious for a minute and not point fingers, HotA barbs were so grossly over performing that it’s kind of silly to be mad even if it’s nerfed into the ground. We’re talking months of absurd levels of dominance and before that was another barb build in first place. If barbs got nerfed as an entire class, we shouldn’t feel bad. They had their time in the sun, give other classes a shot.
The base damage of HOTA is still so much higher than any other skill besides DS that it will still most likely be the top skill alongside DS Twister.
The nerf to blood rage effectively made it impossible for WW to have a chance, even with twisters. In order for WW to make a comeback, it needs a base dmg buff, better uniques and gushing wounds needs to be reworked/fixed.
If it is not a PVP focused game, then putting balance at this holy position is only an excuse. This overkill nerf is just an attempt to make some jealousy people happy. It is Blizzard’s tradition to overnerf and overbuff something.