S15 PTR General feedback

Attack speed:

  • Too much in bucket 1, ‘attack speed’

    • Too many skills/items have ‘attack’ speed, making the bucket overpopulated
  • ‘Cast speed’, bucket 2, needs more skills/items with this rather than attack speed

    • Look at some of the aspects/general items for a better distribution to this bucket

    • Rogue attack speed distribution in general is egregious

      Challenge rifts:

  • ‘Leave dungeon’ needs to put you right back where the entrance spawned.

  • Not sold on rewards or the challenge. A multi-stage boss where you keep killing dungeon bosses and progressively up monster level would be fun on top of the base increase, say up to 5 bosses starting at the chosen monster level

    • I think you’re onto something that could be fun, though. Throwing a giant Hell spire, complete with progressing blasts, fire-while and then falling meteors would sure make for chaos.

    • All or nothing, you wipe, DONE. Risk/Reward baby!

    • I’d take random specialized loot over 3 chests of the same generic crud any day on T12 +15 power

      • Randomly one of these:

        • gems Gems GEMS!

        • BIG money

        • Uniques

        • Mythic

      Resource Generation:

  • Affix should affect skills/effects that grant resources such as ‘+Resource on Cast’

Elite Affixes

  • Fire Enchanted: Only spawns a fire wave on death, not a fire wave AND an instant kill explosion

    • Overkill of ‘on death’ effects, not one but TWO on death effects?
  • Lightning enchanted: Standing very close or on top of a lightning enchanted elite will cause all lightning globes to hit the player at once.

Structures:

  • Structures/Buildings should always be considered staggered

GAMEPLAY:

Stats Pane:

  • Stats pane can be viewed without having your inventory open

  • Button to have it ‘float

Stash:

  • We need more stash space
  • Seal/Charm/Socketable only stashes with much more room
    • Happy to PAY for stash space

TEMPERS:

‘Skip’ button on temper activation can be activated with a ‘return’ or ‘enter’ key press

  • Juggernaught: Armor bonus is now multiplicative

  • Rogue: Damage per combo point

    • Added the missing zero, 30-45%

Pet Filter:

  • New Pet filter enables/disables what a pet will pick up