So, reading the patch notes, its fair to say, you pretty much nerfed every character… without giving any seasonal or permanent compensation.
The community pretty much collected 13+ key points to change, you managed to do a few:
25k obol - still too low in my view, if you could do it to 25k, why not 50k so we can complete 1 whole escalation dungeon (in case we pick all 3 as obol rooms) ?
Rerollable uniques - this is okayish, we have a lot of cube materials, so fair point. i wonder tho if reroll can result in GA or not, but based on past experiences you dont want us to enjoy it…*
Updated warplans - most of the changes are good and requested (IH is more valuable, escalation etc more valuable)
Teamplay, shared warplan - Thanks! This is massive, BUT i wonder if only 1 reroll with the 2 Marks would be enough? i dont think so.
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The whole concept of randomized mythics and mythic uniqes and stuff - imo you can flush the “unique” and “mythic” signal in the toilet with that step… They are just plain Legendaries with some fixed aspects now, whats so “new” and “revolutionary” ?
This fairly insists even more grinding for what? To catch up with hackers and bots who you still dont deal with? Nah ty.
You make the game and the itemization so random, that in the end, it’s gonna be like maxing the reliquaries and maybe getting one character to T12 - people will not stay to play the game for 2-3 months still.
The whole concept of “balancing” is misunderstood in the team. It is not about completely nerfing good builds, but making VARIETY to have MORE good builds. I get that you want T12 to be a real challenge, but that is not the endgame of this game at all, but Tower.
Tower will not be nerfed, and based on the patch notes, again only hackers can max it out and get rewards which is nonsense.
So all in all, we got like 3-4 good changes, rest nerf only… good “balancing”…