Lets do a hypothetical experiment. Lets say there was a unique that said “lucky hit: spawn a clone of yourself that fires a bone spear for 500 percent extra dmg”
What do you call this build? Bone spear? You arent doing the damage the shadow clone is…
Also whats the point? We all know minions without mendelns suck at dealing damage.
I don’t get all the pure hatred for Mendeln this forum has.
“It doesn’t scale off minion damage!” - minion damage sucks, the only reason it even works is because its not scaling off minion damage.
“It’s not a minion build!” - Mendeln only works if you have…minions. Not only that but you have to spec into them so they survive otherwise the rings worthless.
You guys just need to say what you want which has nothing to do with Mendeln:
More base attack damage for minions and more minion variety in minion choices. Mendeln isn’t the issue, its the fact that minion paragon nodes for damage/attack speed are all bugged, theres little reason to use the other skeleton types, and the base damage of minions is bad.
Mendeln kind of is. When one item completely negates anything you do with multiple paragon boards and skills, it’s demoralizing. The biggest feature of the necromancer is minions. And the ring is the asterisk at the bottom of the description that “this item is require for any of this stuff to actually work like it should. Good luck playing this spec without it”.
Without mendeln, any skill, aspect or paragon point associated with minions shouldn’t exist because of how useless they end up being in the only part of the game that matters in the long run, the end game. It’s propping the entire spec and should be removed AFTER fixing every wrong minions.
Not necessarily. Mendeln enhances what you’re already doing on those multiple paragon boards. The whole idea of Minions in D4 revolves around building yourself up so that you give to your minions. You should already be giving the stat that makes Mendeln work more often and no it’s not Lucky Hit %.
There really is no point in using cult leader or the golem one is what I mean. The other boards provide bigger bonuses to your damage. Just throw some minion health+% affixes on your gear and use the aspect that gives 20% DR minions, and youre good to go. When you proccing for 2 million crits after bone prison, it’s clear anything outside making sure those retards last long enough to do that is wasted potential.
That being said, they are still abusing a bugged build. There build completely falls apart once Bone prison gets fixed.
They are using bone prison to get 100% lucky hit proc with Mendeln, which is obviously completely broken. The worst part is the poster doesn’t even have an alternative lucky hit proccer, so their build will be bricked once it is patched.
What kind of difficulties did you encounter? I was stuck at around T75 with my minion-mendeln build because of a single Fire Enchanted Waller elite which decimated my minions.
Ring of Mendeln is a Ring of Mendeln build. Its obvious why its called that build because you’re building towards the ring. That’s it. Nothing more nothing less. You don’t see Spear necromancers calling their Bone Spear build a Minion build after sacrificing their Minions. The mess… why you think its called Bone spear…Shread Werewolf, WW barb…
it’s one of the most boring uniques in the game- all it does is directly increase damage when procced. No interesting visual’s or mechanics, and it doesn’t do anything thematically interesting or cool.
for example, turning corpse explosion into a enemy seeking ghost that explodes is Cool, thematically relevent, and transformative. Uniques should be like that,
It doesn’t scale from minion damage, so a mendelyn build benefits most from the player specialziing into minion’s as little as possible, just so they don’t insta die.
It’s a minion build that maximizes damage, by activitly avoiding increasing anything that boosts minion damage.
The best minion build should be a build that builds around minions, getting syngergizing nodes and aspects that scale with minions.
That the best minion build works by avoiding minion synergies is a garbage implementation of a minion unique.
Yes, it’s a minion build. But, it’s
not the minion build We want.
The build is 5% minions, 30% minion health and survivability, 0% minion offense
and 65% boosting mendelyn damage-
thats the sense in which it’s not a “minion build” 65% of the build synergies and focus is in buffing things, that isn’t minions.
I wonder how Sacrifice builds will perform without Minions being sacrificed… the mess kind of argument is this? And of course I can’t clear it, because I’m more Minions based. I bet he can’t clear it without the ring. The mess does this have to do with what we talking about? some players here are way too cringe
For what it’s worth, I think the Ring of Mendeln is a lot like the Deathspeaker’s Pendant. They’re both ostensibly for minions since both interact with them, but I think they’re both only using the minions as extensions of the Necro. The Deathspeaker’s Pendant makes this far more obvious since minions fire off novas 1:1 with the Necro’s Surges rather than being lucky hits, but the novas themselves are scaling off of the Necro’s stats rather than the minions, much like Mendeln’s proc.
So while both of these items are ‘for minions’, I think it’s also arguable that there isn’t really anything for a ‘minion build’ as some of the Mendeln detractors envision, because the evidence is there to indicate that Blizzard doesn’t really want minions to be offensively relevant. They’re more for diverting attention away from and generating resources for the Necro, and for causing status effects. Not so much ‘your Necromancer is basically just a cursor for your minions to follow while they kill everything’.