Rupture is good if you know how to use it

Good day!

With so much talk on rupture skill being a worst skill (Well i suggest to lessen then animation time), I think its the other way around. Rupture is a very good skill. (If you just know how to use it).

The way to enjoy bleed barbarian is first, YOU MUST LOVE THE FEEL OF YOUR ENEMY GUSHING OUT BLOOD. This is literally HACK and SLASH build. And its a mixture of thorns and bleed (analyze it. It works)

My BARB uses only these skills.

Steel grasp
Rupture
Flay
Rend
Iron skin
Optional ultimate: berserk or iron maelstrom

So this is how it works.

  1. Look for a mob and grab as much as you can with steel grasp.

  2. Once gathered RUPTURE THEM ALL IN ONE GO! The splash damage of all the bleed damage being pulled out is massive. The more you gather and stab, the better. Paired with FIELD OF CRIMSON. The DOT damage of crimson loops with the aspects. (Just read about it).

  3. After the step 1 and 2, the enemies will start to hit you. So let your thorns+bleed effect work while hitting them with flay (paired with reduced damage aspect using basic skill) and the enemies just deletes themselves. DONT FORGET TO STAND YOUR GROUND.

  4. The remaining mob after this will be the Elites. By this time, you already generated enough fury to use REND (full on with aspects effects). Slash your heart out then use RUPTURE again.

  5. If your health goes down, use Iron skin which generates health and continue to HACK n SLASH.

  6. If some of them run away, stand your ground to maintain increase damage while standing and steel grasp them back. Repeat the process. DONT MIND THE DISTANT ENEMIES. They will just kill themselves with your thorns.

Youll end up pickng your loot, and moving on the the next mob.

*IF THE MOB IS TOO STRONG, just do Step 1 and 2, RUN AWAY, do step 1 and 2, then run away again until the mob is managable. (Just like fishing with a big net on the shoreline)

*FOR BOSSES, Just stand your ground. Flay, rend, and rupture however you want.

Im currently at level 83 (world 4). Im killing level 89 enemies (tier 36-38) and finishes dungeons in less than 7 - 10 minutes.

Hope this will help you guys out.

Im MIDKNIGHT. My barbarian is named KRATOS which i will transition back to walking arsenal ( I found bleed barb is much better thats why i change the build midgame) and transferring all my items to my new bleed barbarian named CONAN (the bleed barbarian :smile::smile::smile:)

See you around in Sanctuary.

UPDATE:

BUILD GUIDE IN THE LINK

The problem is in how Rupture’s explosion interacts with Elites and Bosses, not that people don’t know how to use it.

The ability is bugged.

2 Likes

The problem is Rupture really only deals the damage it was going to take anyway sooner. The Base damage (which does not increase with skill points) and AOE explosion is pathetic compared to just adding another stack of a bleed. The only thing Rupture has going for it IMO is the 30% attack speed bonus for 5 seconds after using it.

Bleed stacks cap at 10 so the dps cap is based on how many stacks (up to 10) you can keep active before the oldest stack expires. Because you can pump lots of attack speed and damage into basic abilities Flay gets ripped pretty quick. 10 max stacks / 5 seconds means you wont do any more damage if you add a stack faster than 0.5 times per second. I don’t know if every ability that gives a bleed counts toward the same stack count. If this were true you would want to avoid abilities that added lesser bleed stacks.

That said Rupture feels like a 1-2 second cast time so it boils down to what deals more damage, 2-4 stacks of flay or the base / aoe damage of Rupture. Remember minimum cooldown of Rupture is around 5 seconds, so you don’t really need to divide the Flay damage by its 5 second duration.

If Fields of Crimson increased that bleed damage by a % per bleed stack or the stacked bleed damage removed was AOE then you might have something. Fields of Crimson has terrible flat damage and it makes you need enemies to stand in a fixed area to get a measly 20% additional bleed damage. You could get more damage if you were not forced to take the 11-18% Rupture cooldown attribute and the 8-9+ ranks of Rupture attribute (again, which only reduces the cooldown!).

I tried using rend / rupture for a while but in the end it was not worth the skill slot. Went with thorns build swapping them out for Iron Skin and Double swing. 100% berserk uptime and 80% chance to deal ~60k thorns as AOE every time an enemy hit me. 70-80 I was doing level ~50 nightmare dungeons and it did not require a unique.

The standard is doing Nightmare dungeon Tier 50 in 10 minutes or under. Killing a group of trash mobs or a few elites isn’t the major issue. Any build can do it. Killing them efficiently becomes the problem. Low down time. High upkeep. Rupture by itself isn’t going to be able to do NMD 50 in ten minutes. It needs something else.

Well guys, i just killed lilith in 15 seconds with this build of mine.

For me, this is much better than HOTA or whirlwind.

No fury cost, just pure hack n slash.

Link on the video below:

Kill is at 1:23 to 1:38 mins

Oooo that great. Now go back to Eternal Realm and try again.

2 Likes

Yeah, once it transfers to eternal after this season, ill try to optimize this. My items are not yet fully optimized. Even my paragon glymps arent maxed yet.

Rupture seems to work well for me for only dumping 3 skill points in it., Weapons Mastery aspect gives two hits, causes stun, increases attack speed. I think explosion causes near by enemies to slow. So, there’s a few things that goes on with Rupture.

Yeah it’s a great skill to use. Just don’t get rid of bleed. That’s all anyone ask for.

I think people want ranks of Rupture to also increase the Damage it deals like it did before.

I was able to get 18 ranks on Rupture. Base damage in town was 9000. But the cooldown was like 6.12 or something.

Can you imagine if those ranks raised the base damage? Fields of Crimson, +Weapon Mastery Amulet, +Rupture Helm (or Shako), 5 Base Ranks. Fields of Crimson needs to be seriously fixed for Bleed Builds (buffed). Grandfather should not be an immediate replacement.

The only good thing about rupture is that each enemy hit by the explosion can proc xfal’s explosion.

Its clunky and the interactions and janky - make it easy to use and effective and all the issues go away. The concept and animations are fine.

OP completely missing the point…

The problem with Rupture is that if it doesn’t outright kill the target, they recover all the damage a second afterwards and all your bleed is removed on top of it.

It’s a complete kick in the balls and I cannot for the life of me fathom how it has remained this way since Beta. Like WTF are the devs doing? There’s no excusing letting such a drastic problem go on for this long and without any acknowledgement of it whatsoever.