I expected runes to have a bigger oomph factor but so far they seem very meh. First I leveled normally without the boosting npc and barely got any runes at all (not even magic) and I honestly really love that, I desperately want something to hunt for (btw, please let the pet pick up runes). Bonus points if we eventually get an endgame area with better/easier rune drop chances like cow level in D2 or something like that. So for leveling runes are pretty irrelevant, maybe for an alt but 100% not for your first char.
But the big issues is that even after I then boosted to get all of them, they are so underwhelming. The generating ones are fine, different conditions to meet allow you to tailor it to your build a bit better, I really like that. But the actual rune effects are either a generic damage/crit increase you don’t see at all or a skill like meteorite that does absolutely 0 damage (and some of them aren’t even visible because of visual clutter).
Please give us more crazy effects not yet in the game. Personally I feel like the unique items are still pretty tame in some aspects, I actually really like stuff like Spear of Lycander that gives you a completely wacky effect. Do more of that. Why not make a rune that takes 5000 offering to give you a shrine effect? Or 10000 offering to summon a loot goblin or butcher? 100 offering cost to have a 1% lucky hit chance to execute any enemy? Or do even crazier stuff, I really love when arpgs get wacky because I just wanna blast and have fun, right now runes just feel super sanitized and like everyone will just run the exact same two runes because damage multiplier yippie