Do you know what the leading cause of most deaths in D4 is right now? Mob density, more specifically the amount of elites that could populate the pack. More mobs means more stuns means quicker deaths.
My god how I wish console players didnât have internet access.
That wouldnât change the opinion.
I played warcraft 3 religiously for 4 years dude, I saw the life drained from it as people transitioned to world of warcraft and the remaining 30,000 players across all realms stuck around because itâs a far better game that SC1 and SC2.
Whats ironic is sc1 and sc2 were better than d1 and d2. The playercount even during that time proved that.
This is just the result of not knowing how to properly gear in d4.
For me, it was one of the best dungeon in the game the respawn form all the monster again and again was funny, but now itâs just as boring as 95% of the other dungeons.
Fun is to destroy pack waves over pack waves and nothing else.
Iâm considering taking a break from the game, itâs really bothering me.
D1 was a single player game LOL You canât compare SC1 to it because SC1 was built upon blizzards original battlenet, just like D2 was.
why standardize down instead of up? this is diablo, after all⌠give me more stuff to slay.
Nobody cared about a point and click indi game to a rts. Thats the point.
You canât prepare for 30 stuns one after the other, itâs the core reason why rogues got nerfed in world of warcraft, because they could stun lock indefinitely or at least until youâre a body on the ground.
Do you know the leading cause of a forum-necrosis? Silly statements. All jokes aside, again, mob density makes the game FUN. we are literally battling the tides of hell and I donât want to be running from pack to smaller pack. That isnât the answer.
If people are dying because of mob density they need to lower the difficulty, tier, or change their build. Iâm level 67 and just got to tier 4 as a sorc. Yes, itâs tough at times. The sorc has little health compared to melee classes but decent mobility/defensives. I donât blame mob density when I die. I blame myself for pushing the difficulty or mismanaging my own build.
Now if there was anything out of your statement Iâd actually change is perhaps adjust some of the elite affixes or buff skills of characters that are currently unusable or too resource extensive. Thatâs my take. I love me some mob density tho.
I can afk in wt4 and they can stun all they want. Never going to die. Apparently you arenât very good at this game.
Sorry but it feels just bad if most of the stuff gets nerfed over and over again.
Maybe nerf XP gain but do not nerf monster density.
Having empty dungeons feels so boring.
Im a lv 63 druid and have spent 37 hours grinding dungeons in world teir 3, i have yet to see a single unique drop. If they are gonna lower density then fix the freaking drop rates to compensate my efforts
D4 is a post D3 storyline, in the unseen years between the two games, nephelim population dwindled hence why are arenât smashing through thousands of enemies in seconds. Not to mention the prime evils are still gone and the only real threat in the story at this time is/was (depending on where you are in the story) Lilith and she doesnât command hundreds of thousands or millions of demons.
lets stop whining and complaining and move on⌠so what is the next good EXP dungeon, so far im still finding Eridu somewhat adequate but im sure there is something even better?
Dont say a word publicly because then bliz will take it away
Is it one mob? Sure, wouldnât die any time soon. AFK in a T50 sigil? Dead. What if you get bad rng and you have loads of stun capable threats in your dungeon because of your demand for 519283021983201 enemies a pack
um no. We speed run them all day, 50âs are zero effort, they donât much require paying any attention at all under 70-80