Rogues still forced to imbue

So i may be the minority i get that.
But since launch ive always tried to make my rogue build all physical/core damage related
-i hate traps
-i dont like imbuements.

Ive focused all on straight physical/close (or range) damage. My paragon board is my own making and focuses on chip, closer,and healthy/injured/core damage buffs.

I hate relying in poison or imbuements. Im currently p135. Ill see how it goes

I just wish physical and straight damage was viable late game compared to the imbue and non-physical damage builds.

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Same actually. In Diablo 2, the most popular Bow Amazon build was basically pure physical damage. Bowazons in D2 hit like a truck, especially in PvP, where Physical Damage Reduction is capped at 50%. Still, Frost Maidens and Flame Maidens also existed in D2, although they were much more rare due to issues in synergies, cool downs, mana costs, etc.

Diablo 4 touts “Play It Your Way.” If I want to play a physical focused Bow Rogue, I should feel rewarded to do so, instead of feeling penalized for doing so.

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You can play pure physical and still do fine but you will need Shadow Clone to increase your overall damage output for T4.

Diablo 4 touts “Play It Your Way.” If I want to play a physical focused Bow Rogue, I should feel rewarded to do so, instead of feeling penalized for doing so.

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Play your way doesn’t mean you can just ignore useful skills/buffs that enhance your character’s performance and expect your build to be successful in the highest difficulty unless you want the game to be really braindead level easy.

That said, maybe you can find a way to make pure physical Core build work on T4 without Shadow Clone.

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Yeah…would love a viable pure Archer but it’ll never happen. The class is Rogue and we have to accept what is inferred in the class to succeed.

You will eventually get to paragon 300 as long as you can kill stuff and earn XP.

Then its not play your way, that’s the point. It’s setup to a certain build which is forced.

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Like I said, you can play your way but expect anything to work without important buffs in the highest difficulty is unrealistic.

Besides, Shadow Clone doesn’t change your play style, it just enhances whatever you’re already doing.

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I hate the imbuement is a skill spot wasted.
It should just be a passive node that you pick on the tree.

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Sounds like they need to for more to developer under-utilised capabilities and balance lower outliers.

Is like sorcerer still forced to snapshoot and multi dipping bugged passive :joy:

At least im not the only one. I do feel like some of the boss powers are helping this season. Im trying out physical damage rapid fire with gregoirs lightning…im only farming t2 currently but it is fun. The lighting strikes down where rapid fire hits so its entertaining

Liliths boss power is physical based so that may work as well.

And with the the beam power as a modified it executes under 20%.

Anyways it just gets frustrating that you end up having to take the same old glyphs end game - crowd control, bane, non-physial damage etc.

There are so many options and opportunities that Blizzard can do to increase build diversity. Why do the players need to give up on the idea that Blizzard cannot balance or update their game and feel obligated to play only a certain play-style because it’s META?

Blizzard can easily add some legendary power that adds another multiplier to physical damage for Rogues. If done correctly, that would remove the need for an Imbuement Skill. If done incorrectly, it would replace all Imbuement Skills or not be used at all because it is too weak. Blizzard has to hit that sweet spot where Imbuement and Physical are both viable.

Same goes with additional builds… Why not add more items like Uniques that can really add to build diversity. Diablo 2 had items that when dropped, rewarded players that wanted to try something new.

Diablo 4 is still in development. There is no reason to argue that the game can’t improve while it’s still being updated. The only valid argument is if you really think Blizzard is incompetent and unable to properly update their game…

You should be asking for a Physical Imbuement, because that’s probably the only way it would ever happen.

I mean, I played Inner Sight pure physical Flurry last season when almost every other rogue was either RoA or Death Trap with Preparation.

I completed the season journey and cleared pit 110 with it so I know for a fact pure physical can work even if it’s non-meta.

However, the real issue is not everyone knows how to optimize builds properly for T4 and high pit and when they fail to do so they often just complain instead of learning how the game works “Why can’t I play my way!?”

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And druids are forced to cataclysm.

And barbs are forced to shout.

Everybody has to be forced into doing these lame skills because our build AND unique AND skill variety is pathetically low and unvaried.

This team is creating builds around the items they make, rather than creating items around skills to make builds from them.

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Oh good. We’re all caught up.

is and always was a marketing lie. It got them sales. They’re not trying to make the game you want. They’re not trying to make a game. They’re trying to make a money printer. That’s why every time they implement something that “the community asked for” or was “highly requested by players”, they do it the dumbest and most unfriendly way possible. It’s not about your fun. It’s about trying to trick you into spending more time so that they have more time to trick you into spending more money.

By all means, keep those dreams alive. Convincing other forum users will get you nowhere though.

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Precisely this.

Each class seems like it’s ‘missing’ one or two uniques that will make any build you want to throw together S tier.

Say I want to be a Wind druid, human form, going all in on hurricane, tornado, cyclone armor and other stuff just as filler. We have to have multiple legendary effects going to make hurricane worth a crap. And you have to be in a bear or wolf form for it. There is ONE SINGLE Aspect that benefits Tornado, and Tornado tracking and movement speed is so pathetic. LET ME BUILD AROUND TORNADO!!!

All it would take is a unique that does this: “For each Storm skill slotted on your skill bar, gain X% total damage to Storm skills. +4 Skill levels to all Storm skills”

But no. For some weird reason they can’t make that.

All it would take for a Meteor sorc to be S tier, is make a unique that says, “Meteor now cycles between a Meteor, a Comet, or a Stormcell, and now counts as a fire, cold and lightning skill.”

Where is boulder throw? Avalanche? Why isn’t there a halfway decent build around Stomp and Leap like D3 had?

Why are we having to do these new builds instead of making the past ones viable as well? What’s the motivation behind all of this?

I just don’t get this team.

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“Play your way” is a super vague term with very little actual meaning.

I have never played a build-based game where you could literally make whatever choices you want and have something just as good as anything else.

Moreover I wouldn’t want to play a game like that because it would mean that literally none of those choices meant anything.

There will always be builds that outperform others simply due to having better design synergy.

The problem is that D4 has very few great builds and they outpace other decent builds by light years. That is just bad design.

But you cannot go “I want to play this class against how it was designed” and actually get mad that it doesn’t work. That’s ludicrous.

D3 “melee wizards” for Pete’s sake.

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Yes the original wizards did wield swords back in the day.