I think playing a homebrew build has shown me rogue perhaps needs some qol or something for there specialization, to make more builds viable. 2 revolve around energy and one core which is the same thing more or less, so not one supports CD or any other kind of skill. Sorc does, barb does, necro, druid i think does, So all except rouge have at least one specialization that can support it outside of energy or spenders.
This could be cool imo, to add something here to offer more support to alternative rogue builds.
Simple off my head thing, would be something simple like add a CD reduction for inner sight for example, i have no idea if it would break the game its just a example. Similar to how glyphs and such have been adjusted i guess
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Rogue is my favorite class. My first characters in closed beta, early access beta, open beta, release, and all three seasons so far were all rogues.
I will be honest and say I have never used Inner Sight or Preparation except for getting achievements done. Those two specializations are just so underwhelming compared to Combo Points.
I use Preparation(H) currently and I can have Rain of Arrows up every 7-10 seconds. Don’t even use a basic.
Use Rapid fire with the energy generate option, and PS.
Edit:
Ok so maybe a little longer when I have been playing a different game for 5 days.
https://www.youtube.com/watch?v=_eFy_6fOML4
But just to give a clip of how it plays, when I am sloppy. Yeah nothing too hard just the sigil I had on me NM64.
Now I also played this up to NM89 with Barrage instead of PS, but I needed the deep clear that PS gives in the NM90 vaults in the final rooms when there are windwalls.
I played with every specialization and each of them have good points, Preparation is more about timing and rotation can get tricky as it’s not linear (most of the time).
As for Inner Sight, it’s a boss annihilator, the down side is the Dodge % which isn’t high enough imo.
Combo Points allow many possibilities, damage from the Core skills reach higher numbers than the 2 others but the overall damage is pretty similar from a specialization to an other.
The play style that a chosen specialization offer is really a matter of taste.
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Combo Points/Precision > everything.
Because Rogue doesn’t have any aspects that support these playstyles for damage. Rogue damage is locked behind combo points and the expectant aspect. Plus the Exposure key passive adds literally no damage to a Preparation style gameplay, the grenades don’t scale.
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