Rogue : Shadow or Poison imbues?

Listen that’s great, and I love Cold Caltrops I think it’s super underrated - I’m just saying there are options if you do fancy the double Imbuement route.

Haven’t tried nor theory crafted anything cold.
Some folks are probably on the right track and it’s likely a sleeper spec.

As far as - Shadow + Poison Imbue - it’s actually really nice, but also very niche(imo with early game xp only).

Solid choice early game, pre 50 when we’re looking for leg aspects.
With Combo points and buildup time 3x1, 3x1 etc… you basically have constant Imbue Uptime without having to worry about jumping through any aspect hoops.
It’s a rhythm that almost works totally in sync with both cds.
It’s a solid, consistent dps/dot/aoe option prior to establishing a more focused spec.

Poison and ice would be great with: Cold Imbue + Poison Trap.
Cold will chill(slow) or Freeze them for full duration PT dps.
Otherwise - with dual Imbue: Cold procs increased dps via CC etc, Then PI gains more DOT.

I did toy around with a poison/cold imbue setup using flurry and traps last beta, it seemed quite effective to freeze mobs in the poison traps.

I didn’t have any aspects that enhanced it other than the aoe flurry but all in all it seemed effective enough and was blowing up mobs/bosses fast on t2

Planning to go Cold + Poison, but the Server Slam shut down when I woke up and was going to test a cold imbue with some levels on it and flurry.

Does it freeze things in one flurry if you get to lvl 3 or higher with cold imbue? For 25%+ chill x 4 potential hits?

As for freezing caltrops, I’m torn between that and concealment with the “no cooldown poison trap” aspect.

Both seem useful, though being able to heal without using a potion could be nice.

Gotta test later on (or find someone else’s test results) for how/if bosses count as being effected by traps when you use caltrops and/or poison trap at their feet (for paragon board purposes.)

Yes one flurry was enough to lockdown a full pack of mobs I was surprised at how fast it stacked up.

I can vouch for all traps being effective and great on bosses even the ultimate trap is great if you can get enough cdr and damage into it.

1 Like

Ah, I feel a bit too constrained on skills to pick up the ult trap.

Glad to hear flurry works like rapid shot does though! Thankee!
(Been wondering about that for a few days now, tbh.)

Had to entertain myself by making a several revision passes on paragon boards as info comes in about the various damage “buckets” (multiplier groups), and that’ll be some time spent either testing or checking for results from folks. Mainly to see what each glyph truly counts as category wise. Some of the wording on these things is rather vague.

Especially the Infusion glyph. That thing is a headache, because the wording leaves me wondering if it’s just buffing the flurry damage only, or if it’s buffing the infusion on the flurry instead, or both. I’m assuming the first option since that’d be the most subdued option.

Which would make it part of the “With” category of damage multipliers, I presume.

Haa, at least there’s stuff to be curious about when launch hits (and I get far enough to test things.)

Yeah I should of taken note of more of things when I leveled to 96 in the end closed beta but I was having too much fun!

The ultimate trap is honestly not worth touching until 90+ because you can’t make it worthwhile. I definitely won’t look at that tree until I am maxed out as I just feel that I don’t get any benefit out of the long cds of those skills.

I don’t know why but around 60 and for quite a few levels things really dragged, possibly not gearing right or just unlucky, you can hit flat spots.

But all up I leveled most the way using a flurry / poison build and it was a lot of fun.

In the server slam, I looted a rare amulet with +1 to all imbuements and +1 to all agility skills which I promptly put an aspect on. Made me sad that I’ll have to find another.

1 Like

i like how you not mention Cold imbuement

meta slave cuck ?
or zoomer min-maxer

neveretheless i pity such people
and laugh when something ellse turns out broken

btw i wont wonder that on nightmare dungeons 100+ perma-chill rogue will be a thing
id kinda be hard without, so all of those idiots will switch

Cold imbuement should be re-imagined.
It should help towards cc-ing but I think more people would chose it if it would boost dps.
Something like, if you freeze an enemy and then kill it, it explodes for 300% of the enemies total hp in an aoe or something.
Personally, I don’t even think this Cold Imbuement would actually be that good against players either. I wouldn’t expect CC to actually matter too much in this game since anyone has at least 1 ability that makes them unstoppable, but we’ll see about that.

I think for leveling shadow imbuement is going to be wonderful, paired with consuming shadow… generating 30 energy when a mob dies to the shadow dmg is amazing.

its going to probably be the most used endgame too, considering the pace and flow of rogue. i am also not anything close to a theorycrafter and often play skills i think are just cool or looks neat.

IS IT JUNE 1st YET?!!? :smiling_face_with_tear:

Probably not the best build synergy but I liked all the shadow 'splosions with my Shadow + Flurry build during the beta. I’m not a min maxer though so I’ll just play whatever feels fun. Also, why I went with Death Trap over Shadow Clone.

So it’s clear you know nothing about the game, which is fine, but that does beg the question, why then pretend that you do and answer questions with such BS confidence?

In this game, CC is DPS.

I was considering the Shadow Clone for Imbuement spam, since if it imbues itself also that would be a pretty big burst of poison damage and extra help in staggering a boss with the chill buildup. Could even get the stun on dodge effect and have the SC use that as well if it copies it too. Helps that the clone exists for like 15s I think? So that’s enough time to use two imbuement bursts total.

Would have to give up Conceal or Caltrops for it, but at least the cooldown isn’t that long so I can just pop it anytime I want a pack or elite to just melt on contact with me.

Assuming this all works, of course. Though having that would make the Ultimate" focused legendary node in the Paragon Board actually tempting to pick up. God help me try to find points to branch out towards that.

-Edit: Nevermind, that legendary node was waaaay too deep to go for.

…so Mixed Imbuement and Frigid Finesse? Oh you mean it has to esplode to get any attention

Do you have to keep reapplying the imbuement after you use the imbued ability?

In the open beta I went with shadow imbuement and it was a lot of fun. In the server slam I switch to poison to do Ashava and the malnok and Kor dragan bosses. I found that the poison really helped there. So I did a few dungeons as poison only and found that I actually preferred poison even when killing mobs of normal enemies.

So to start I will focus on poison. Though I’m sure I will get some gear that will give me a point or so in shadow imbuement, which will allow me to have that in reserve.

I’ll probably mainly go twisting blades, but may go rapid fire instead. I really like twisting blades, rapid fire, and penetrating shot. Wasn’t as big a fan of barrage or flurry, though those were also nice, just liked the others better.

1 Like

I use all at once, not just poison or cold or shadow, i hit shadow, then switch poison, then switch cold, repeat, ez pz

i’m torn i’ve seen some good rain arrow builds but beta showed poison builds are pretty good. i’m also curious about what aspects we haven’t seen for gear if they will be stronger for other skills that they havent’ leaked.