IT’s hard to describe. It’s like they try to force you down the middle of the road rather than specializing anywhere.
I’m going to refer back to Diablo 2. Specifically the Assassin.
You could specialize in martial arts and smash things. But using traps was also completely viable. You could clear rooms by being stealthy and careful and just using traps.
Rogue now just feels like you are being forced into none-of-the above. A little here, a little there. (At least if you want to be effective).
Why isn’t there a build which focuses purely on traps? A highly mobile build that lays destruction behind them. But little in the way of ‘upfront’ damage.
OR a build that does the dodge/evade and ‘in-ya-face’ damage. Lots of crits and the like.
Maybe a range build.
As it is, rogue just feels. Dull.
I’ll go back to sorceror. This one has flavour and variety!
It’s sorc or bust at this point. My rogue did good with shadow imbue but everything else was lackluster af. Barb damage is way to low and sorc has literally everything. Top damage ridiculous shields and visuals on abilities are amazing.
i leveled a rogue with twisting blades and invigorating strike and it was pretty good time. The amount of cooldown reduction you get allows you to shadowstep/poison imbue and poison trap every 3 seconds.
At 25 i respecced to flurry and took the throwing knives base ability and its completely broken with smoke bomb and one legendary boots that is lucky hit to daze on direct damage to vulnerable mobs. its completely easymode to do any dungeon, i can stagger a boss twice sometimes before its dead. I played sorc first and got to 25 the first night and I never had a dungeon boss just lie down for me and take it once the entire time.
I have 2 level 25 Rogues, one specialized in Marksman the other is pure Melee and Mobility.
It took me a while to get the hang of the talent trees but I don’t agree with any of this. You just need to be smarter about your build so that you make sure your abilities have synergy with each other.
Classes feel dull because the talent tree doesn’t actually do anything.
You can tell the game is designed around collecting unique items at a higher level that unlock a builds full potential.
I feel like quite the opposite. You essentially have to choose melee or ranged. Doing both is bad.
Do you know what dull means? It means boring. They didn’t say they couldn’t kill stuff or that it wasn’t viable. They said that the rogue feels boring.
they also said you couldn’t “spec” which is totally false.
And that’s totally unhelpful for 3 reasons.
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It’s a subjective statement that can’t be held to everyone. I obviously don’t find Rogues dull or I wouldn’t have rolled a second one.
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We barely have half of the full progression system, and only a fraction of the full item list available in the beta. So any feedback about how “fun” builds are right now is mostly useless because we’re operating in such a limited frame.
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He could genuinely be playing poorly and then blaming the game system for it.
I’m having success with both of my Rogues using multiple different playstyles. I think the Rogue is working brilliantly as is right now. It can only get better from here.
Correct! I played a Rogue during the closed beta and I found it a lot of fun. As you said, you need to understand the talent tree and also be willing to respec based on the drops you find. In general the better builds focus on 1 skill per tree node and use the skill enhancements together with whatever the legendarys/uniques provide. It will get more interesting once you can use the aspects at the Occultist and rebuild legendarys. Played the Barb first in this beta and it was the slowest/most work. Now playing a sorcerer and just blasting through. Also once you are past lvl50 and start building out the Paragon tree it’s even more fun.
Using melee basic skill and Barrage as core skill with crossbow is not bad at all.
From my alpha exp. rogue starts having alot of problems in torment difficulty, doesn’t have the defensive skills to just sit there in melee range using knives.
no synergy from Passives or Legendaries.
I noticed that too. I was wondering if I may not have had the right gear or not correctly built out my Paragon tree or just the wrong build. I was wishing for a set that gives me 10000% damage boost ![]()
That’s nothing new. I’m sure once Torment gets unlocked the first struggle for any melee character is going to be surviving and not getting 1 or 2 shot by everything. Gearing up the necessary survivability stats to be able to survive on the higher torments is part of the fun.
What you said is like saying Twisting Blades legendary power has no synergy with Flurry.
Believe me, there are affixes and paragon nodes that encourage you to switch between melee and ranged weapons.
I liked using gear with the affix that gave you the protective bubble once you took damage. That was extremely helpful.
I second this.
Plus it’s not really hard to see which skills synergize together. You even have a search option with keywords to help locate what you need.
I play a lvl 23 Rogue specialized in traps + poison ; it’s dynamic, fun to play and efficient.
source? so far, I haven’t seen any. And I read the whole tree. The mastery passives all focus on 1 playstyle. All the legendaries I’ve found focus on 1 playstyle.
I played closed end game beta, I am my source.
For example, check the passive skill Close Quarters Combat at the bottom of the skill tree. It wants you to use Marksman skills and Cutthroat skills together for the full bonuses.