Rogue Dance of knives pathing

When you are moving around if your close to or on top of original path it will not continue operating cause it does not see the distance traveled if it’s on the same path. This is highly disruptive to the build and stops your character from being able to continue using the cool new power. Imo it should not matter if you run over it’s path ie… going up a Corridor and back should not cause the power to not count the distance traveled. Please fix this if it isn’t a bug. I quit playing it because of this issue and now spiritborn dodge build is being nerfed. I enjoy high mobility builds and both are now going to be unpleasant so I’m out for the season. Hopefully you can fix the rogue so I can have fun playing again. If not find a way to have spiritborn do the dodge build or make it use a different mechanic to retain its high mobility.

If you’re using Bac you can get really good feedback on what counts as traveling and what doesn’t. Backtracking itself doesn’t cause problems, it’s changing directions suddenly. If you can turn around in a wide enough angle it counts as distance traveled. But BacYom with preparation is what I suggest so you have two different distance traveled bonuses adding to your DoK charges. When you see the petrify explosion go off you know you’re good to turn around and make another pass.

Rogue
Fixed an issue where moving in tight circles with Dance of Knives could result in losing charges unexpectedly.
:grinning:

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Hadn’t seen that yet, that’s awesome!

Patch coming Tuesday. :nerd_face:

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Really this dont change the lower damage with dance of knives with do you need to start a combo to snapshot the damage , you need to hit 2 potions , ut , concelement and this dont make your damage stay high all the time , this class are totally nerfed while Spirit Born continue hitting trillions.

Blizzar need to put back the temper of cast twice in dance of knives to make this build viable with more damage , just Spirt Born has condition to play in this season and this is boring…

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Yup this. Double chugging a health pot, basic attacking for attack speed stacks, using shadow imbuement, dark shroud and concealment then DoK only to have shadow imbuement randomly fall off is not fun.

Also if you bump into the tiniest thing you need to start the whole rotation over. What other class has to put up with this kind of garbage? It’s not like it hits for great damage anyway. If there was an armory, I would have switched builds days ago. Good build until about Pit 80 and then nothing but a sufferfest.

This build need a Arsenal , Throw Granades , and this interaction , I find a aspect with granade skills now is a trap skill too but this dont work with dance of knives , some bugs , dont have any fun build to play , now only exist SB