There are two main playstyles for Rogue. Melee or Ranged.
Playing ranged Rogue is safer by nature because while most games design ranged playstyles or characters with certain weaknesses or downsides to not make playing melee less appealing, Diablo 4 doesn’t really give any incentives to play melee over ranged. You could argue that the Sturdy passive being ‘‘Close Damage Reduction’’ is better on melee builds, but not really since it’s still good on ranged because Distant Damage is not as prevalent as Close Damage, at least in my experience so far.
The Umbrous Aspect, a Defensive Aspect, reads:
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60]% chance to grant a free Dark Shroud shadow.
This Aspect was buffed today 27-06-2023 in the 1.0.3 Patch.
Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.
Dark Shroud reads:
Cooldown: 20 seconds.
Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Enhanced Dark Shroud: Dark Shroud’s shadows have a 10% chance to not be consumed.
After enhancing Dark Shroud, you may also Upgrade it, to get the following effects depending on the upgrade you selected. You may only choose 1 of these:
Countering Dark Shroud: While you have at least 4 active shadow from Dark Shroud, gain 8% [+] Critical Strike Chance.
Subverting Dark Shroud: Each active shadow from Dark Shroud grants you 4% [+] increased Movement Speed.
What does this mean?
This Aspect gives you a 7th skill for free if you mostly use Marksman Skills. Most melee builds run Puncture, which is a Marksman Skill, but you cast it as little as possible because it’s a basic skill, and even less and less with more gear. Also the Dark Shroud shadows are only granted on crits.
Dark Shroud by itself is the best defensive tool that the entire Rogue class has. It gives a maximum of 40% Damage Reduction at full stacks, potentially improved even further to 60% if using the Defensive Enshrouding Aspect.
Enshrouding Aspect reads:
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction).
This not only further improves the Damage Reduction, but it also gives a small quality of life on maintaining the stacks too.
And you can get even more Damage Reduction and bonuses if you invest more points in Dark Shroud/its upgrade nodes.
This makes playing melee WAY less appealing at the high end, and it WILL make playing ranged mandatory if you have any desire to do any sort of high nightmare dungeon pushing.
How can we fix this?
Very easy. Make Umbrous aspect proc on Core Skills instead of on Marksman Skills.
There is 0 reason to make ranged builds have 60%+ more damage reduction than melee builds, or to force melee builds to slot Dark Shroud to have something that ranged builds get basically for free without slotting it.
Bonus Topic:
The Precision Key Passive reads:
Critical Strikes with Marksman Skills grant you Precision. You gain 4% [x] increased Critical Strike Damage per stack of Precision, up to a maximum of 20% [x].
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40% [x] increased Critical Strike Damage, then consumes all stacks of Precision.
Judging by the way this is worded, you can potentially waste your fully stacked buff on a Basic Skill since it’s a ‘‘Marksman Skill’’. This is terrible if this is the case.
It should read ‘‘your next Marksman Core skill is a guaranteed Critical Strike’’.
I am not sure if this currently works this way or not, so I will give the devs the benefit of the doubt.