I’ve come across 2 bugged interactions with the rogue ability, concealment, and other abilities/aspects.
The first is with the Infiltrator’s aspect. For those who dont know, this aspect allows you to place poison traps in stealth without breaking stealth and then they all pop immediately when you un-stealth. The bug is as follows:
Concealment is supposed to grant you the ability to walk through enemies for the duration of time in stealth. However, once you have placed the first trap (and are still in stealth), it no longer gives you this ability (You also lose the unstoppable buff as well that’s supposed to last for the duration). This ruins the infiltrators aspect, as the point is to be able to run into a pack and place traps everywhere, but if its too dense and you can’t walk through the enemies, you can’t place the traps and also get CC’ed often while in stealth. Clearly a bug and I hope this gets fixed. (interestingly, if you use the ghostwalker aspect, you can still walk through enemies even after placing a trap in stealth)
The second interaction might not entirely be a bug, but I hope it is. The ‘Countering Poison Trap’ enhancement gives poison trap a 30% chance to reset your imbuement cooldowns upon activation. However, when I place 3 traps in stealth and they all pop, it does NOT give a 90% chance to reset the cooldown. It’s clearly just viewing the 3 as one single trap popping. Not sure if this is intended, but it would be a fun interaction with poison trap, infiltrator’s, and poison imbue that really wouldn’t be too OP given you need to spend talent points and an aspect slot for it.
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I’m also experiencing this bug as well hope they fix it. Thanks for the tip on ghostwalker I’ll incorporate that until its fixed.
I’m also playing with concealment and the infiltrator aspect. The tooltips suggest that these behaviors will occur, though, in that infiltrator only says it doesn’t break “Stealth” and Concealment says any attack or skill will break “Concealment”, so the loss of the unstoppable and free movement portions is predictable for that reason. Still, I agree that this should be reconsidered. It took me a lot of getting feared etc. when I thought I would be unstoppable because of concealment, but had started dropping traps, before I realized what was happening, it’s not intuitive. The ghostwalker aspect is almost necessary for this build path, though it only helps because it also gives free movement for 4s after unstoppable is removed, as well. I’d recommend pausing after hitting concealment mid-pull, especially if there is cc effects channeling, but also because it gives enemies time to go idle making choosing where to place the traps easier. But yea, again: please devs reconsider infiltrator breaking concealment’s extra effects!
Sadly the concealment skill is still not fixed after the big patch.
Apart from the Infiltrator’s aspect interaction bug, using concealment after the enemy channelled their attack resulting in enemy hitting you all the time when you are stealth is so annoying too.
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Really hope this gets fixed soon
Bump because this is still an issue.
Even if it’s a stupid technicality(using poison trap breaks the skill concealment but not the stealth it gives due to infiltrator aspect) and intended behavior, allowing rogues to keep the concealment buffs would smooth out and improve infiltrator aspect usage a lot.