Rogue build versatility as weakness

I just want to point out, as a rogue, I think both melee and range playstyle cannot be mixed together nicely because of distinctly different playstyle (the only exception is dash). because of that, the list of leggos available for each playstyle divided into 2 playstyle, which makes the synergy between leggos kinda limited. we ended up having many boring leggos power that dont have good synergistic with other leggos. unlike sorc that can mix skills between fire/ice/lightning together, and still play good.

what if I want to play pure melee rogue, but then end game found a good set of ranged leggos? adding the ranged skill into melee skill roster is just odd, and even worse with the higher respec cost at end game.

so the point is, rogue has the versality of build options between range or melee, but because of that it also limit the availablity of synergies between leggos power between each playstyle compared to other class…
well, its still in beta, I know there’s gonna be more leggos in full game. I hope I’m wrong about this.

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You make a ranged Rogue character to use the ranged legendaries.

I won’t make 2 same class only for different playstyles.

Then enjoy leaving the legendary to rot in your stash.

Apart from the 5 legendaries that affect the 5 core skills, there’s only one that affects marksman only. The rest work for both.

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which leggos that you talk about? I remember had a leggos that affect rapid fire, and also saw 1 on youtube that affect penetrating shot.

I think that in general, even for a sorc, the extra points connected to main skills have strong synergy within the same elements. This is very easy to see with lightning in particular, with all the additional things added to those lightning orb things that drop.

I think some hybrid builds will be viable as we get more access to gear, paragon, etc, but in general, you’ll primarily focus on it being 75% or more into a theme of some sort, like lighting, or like melee for a rogue

Honestly the only concern I’d have about mixing the two is that rings (and I suppose other effects) have stat rolls that are for distant enemy damage dealt and close enemy damage dealt.

With those out of the picture, the Rogue class seems free to mix and match as they desire to form a skirmisher or sorts. Perhaps a passive exists that halves their effect and merges them? Or they could make one that converts the other in some fashon. Iunno, that’s something for them to figure out if it wasn’t already present for the class in some shape or form.

I think they designed the class this way, they want us to play hybrid and still feels strong enough. Even there’s skill that add dmg to ranged skill after casting melee skill and vice versa.

yea, that’s why I dont like that affix. I tend to look for common affix like crit chance, crit dmg, % dmg to vulnerable, etc…

  • Trickshot aspect - Penetrating shot splits 2 arrows off to the side when damaging an enemy that do 30% of the originals damage
  • Repeating aspect - Rapid-fire has a chance to ricochet to another target
  • Blademancer’s aspect - Twisting blades blades orbit around you dealing up to 20% damage per hit based on distance from original target
  • Aspect of Encircling blades - Flurry hits in a circle (Which didn’t actually work in the beta) and does 8% extra damage
  • Aspect of Branching volleys - Barrage’s arrows have a 15% chance to split into 2 arrows whenever they ricochet.

And the marksman only one is Aspect of Arrow Storms which has it so marksman skills have a 10% chance to create an arrow storm at the enemy location, up to 3.

Other than those, all the aspects aren’t affected by only cut throat or marksman. I suppose there’s also aspect of Stolen Vigor which heals you for life per second based on stacks of momentum, which is a keystone affected by cutthroat skills.

What if I want to be a werewolf druid but I find ranged caster legendaries?

What if I want to play a lightning sorc but I find fire legendaries?

What if I want to play a bone necro but I find blood legendaries?

Every class has multiple build options that your RNG loot may or may not work out for right away. When the game comes out, see what legendaries are avialable in the codex and design a starter build around those.

sorc and necro falls into the similar ranged caster archetype. so it wouldn’t be that weird when adding new skills into current skill roster.

but melee vs ranged type of play is more distinctive than that. its not that easy mixing those 2 kind into play. even the affixes of item also has 2 separate buffs like % dmg to distant and close enemy.

for min maxing endgame I think it would be better to focusing on 1 type of play either melee or ranged. when doing that, it feels whenever we got everything thats not we focused on seems like a waste. that’s why I said the whole list of legendaries available for rogue is like limited when we want to focused on 1 type of play

druid is also has this kind of problem too because of 2 distinctive playstyle, either shapeshifting melee or magic user. but luckily there’s leggos power that makes shapeshift skill into lighting or earth type, that will open up new synergies.

well I think that’s a general problem for all hybrid class like Rogue and Druid.