First half is general and then it dives into Barb. However, the main key points hit home for me. Dont agree with everything of course but it’s one of the more sccinct summary’s I have seen.
Things resonated with me the most:
Level 200 content should be a challenge, power levels will need some balancing.
Unique items require a balance pass before S4.
Tempering could use a couple of QoL changes to make it a fairer system and reduce frustration. However, overall really good.
Masterwokring is good but needs to be streamlined, it’s a bit clunky.
Material prices and crafting values could use a final review
Naturally some builds are broken.
I actually really like that Blizzard is trying to do something about Group versus Solo play. Not sure they have the balance right but it’s a good starting point.
The thing I disagree with most is that Rifts aka The Pit should infinity scale. Blizz please dont go back there - having a cap is a good thing!!!
Yea people often link to streamers it’s fine. If someone doesn’t have access to YouTube then they don’t actually have to respond to this post.
Rob gets a lot of hate but I find his comments on the game to be fair. I watched his video earlier and I think it echos what many of us have said in other posts in these forums.
I think this post in the PTR forums had a lot of good points myself:
Really resonated with the community too. Probly the #1 liked post on the PTR forum if we’re being honest. No doubt Rob grabbed some ideas from all over the place, not just his own thoughts, but others as well.
I honestly hope these content creators aren’t expecting Blizzard to watch their youtube videos though and actually give this feedback either through a specific email they have access to, post on the forums in some capacity, or send it through the in-game feedback box during the PTR. Would seem a little pretentious of them to think that Blizzard watches every content creators random youtube video on the subject.
I agree, totally disagree with him on infinite scaling content. Blizz should never go back there. It also makes balancing builds so much harder.
That said, I don’t think any build should be trivialising level 200 bosses either though. It’s ok to have a pinnacle challenge. However, that doesn’t preclude it being much easier and more reliable to farm with great gear.
If no build can find some gear and skill combination over the course of 3 months, that can reduce the hp of a boss to 0 in one shot. Then, likely, that boss is way too hard for every casual player.
They only way to do that really is for the boss to cheat and have multiple phases which you simply cannot progress with dmg.
aka forced mechanics, ala andariel. Which people also really hate.
I disagree, good balance allows both BiS geared characters to farm this type of content with ease but also it be achievable to the average player - there will always be a gear check with the hardest content.
I don’t accept any build should be able to walk into an Uber Level 200 boss and just do the old HOTA trick and the fight be over. If that’s the case damage has simply been tuned far too high.
Where you make this content easier to farm is through defences and health recovery not one tapping levels of damage IMO.
So the boss is zero threat to you after a certain point, or a bullet sponge. That doesn’t really seem better.
With all of your requirements, gear probably doesn’t mean much at all then. You can’t have that narrow of a gear delta, yet preserve complexity AND allow for a wide skill variance. For a game that is razor focused on progressing gear that seems like a pretty bad design.
You are blatantly exaggerating and taking extremes…where did I say you need to be invincible!? Also, how is it so binary that you either have extreme damage or extreme defence? There is always middle ground, but what I am saying is it’s better the lean towards being harder to kill on the defensive side than push damage to stupidly high levels that trivialise content.
Finding the right balance is what I think most people want. Really good end game gear should make hard content much easier, however, my point is that it shouldn’t be trivialised…it’s not like this concept is not achieved in other games!
Rob2628 is probably one of the top 10 Diablo 4 players in the world in my op … Theres no doubt Blizzard reads his reviews and watch his videos and gives him alot of attention , Rob could easily be a benchmark for Diablo 4’s diagnosis points … And honestly could be a good go between to represent the community for Diablo to Blizzard itself… His analytics of Diablo 4 are second to none …
I haven’t played WoW in a few years but I don’t recall players beating the hardest mythic content tier bosses in under 10 seconds without a bug that gets rapidly fixed? Sure they can do it ‘fast’ but that’s not the issue we are talking about here.
This ain’t about not being able to complete content with ease once you are fully geared with max everything, it’s about literally breaking the game with by instantly killing what should be challenging content.
You go two expansions back, and you can one shot every boss there is.
Your “gear” has then progressed enough it’s laughably easy.
The game didn’t break. I think this experience is due to a skill differential between you and your peers.
90% of Diablo is a spreadsheet.
If you don’t want the boss one shot, then play solo. Simple
Lets assume that isn’t the case. Sure. Well why grind gear? If I can never progress enough to one shot a single fixed hp pool. Then one of two things are true. A. Jimmy is never going to kill him. B. someone is going to kill this boss with a salad fork wearing nothing else.
That’s not comparable content. They purposely detune previous raids and content so players can farm it for cosmetics. If that’s your example it’s a complete joke of a comparison…also it’s only the really old raids where you are actually one shooting bosses, not the current content or even the previous expansions raids.
We can agree to disagree but it would seem most of the feedback being given by players is they don’t want this pinnacle end game content to be one shot….you are the exception to this rule it would seem.
And you are making the mistake of thinking you and those people on the forums that agree with you are some sort of a significant demographic. You aren’t. This is a very simple cognitive bias.
As I said let’s just disagree on this and move onto something else. I can’t even take your wow example seriously at this point it’s not even remotely relatable to this conversation.
Lost Ark somehow achieved this balance. Granted the game had numerous fundamental problems, but the Boss design and power level scaling felt really good. Yeah bosses were pretty spongey, but taking a 15 minute encounter down to 5 was huge. Guardian Raids from 8 minutes to 2, etc.
Lost Ark is one shot city, and yet has almost no gear progression. There are no dmg meters in Lost Ark because there is very little variance between people of equal skill, dif gear.
It’s just an entry requirement, so you can grind the next tier.
Lost Ark is the dance dance revolution of mmo’s … should be renamed Lost Wallet.