This topic is not for a purpose to judge the idea of mine or others but rather participation in one place, for you all, to pick one topic and share your short fantasy of how would you like to see it. Follow by example to keep it clean, and quote if you have something similar to add to certain post.
“DUNGEON ESCALATION”
separate consumables(party leader!) for nightmare dungeons could be consumed for big blast but each increasing difficulty (let;s say “10 monster lvl” per 1 consumed)
- fight 2 bosses at the end of dungeon at the same time (T1,2,3,4)
- double the size/area/chests for nmd(T1,2,3,4)
- 15% better drop(quality) but 2 additional “annoyers” (annoyers can stack by enhancing rates, rng) T3,4
- 15% more experience but 15% less drop rate(quantity) T3,4
- Unkillable butcher follower/annoyer “good luck with that…” - 10% drop quality and quantity, 10% more experience, yes it can happen to be 3 of them if rng roll that…(T4 consumable if all 4 previous are consumed, all works) = content creators, pve/pvm, ladder-boards friendly.
2 Likes
Targeting progression realization with less random rolls and more targeted rolls into character skills and passives. At this point I don’t care about GA, interaction to either sell or destroy garbage is not interaction it is annoying.
I want to find gear the progresses, a means to target what is needed not the “play everything, everywhere all the time random garbage drop” we currently have.
I don’t care about T4, major bosses, etc. none of it matters if you can only get “good enough” on builds and get destroyed not by bosses but by environmental because you didn’t more this way at this specific second…
can you edit your post to witch sub-topic you referring to from roadmap by making it XXX(strong)? i guess it’s “MORE” and more accurate form of your post, because it;s all opinion instead of fantasy, would look like :
“MORE”
I would like to see a given new life to “secondary missions” where we as players could target farm items by choosing tasks to do in favor of getting bunch of desired type of item or maybe a possibility for players to exchange “something” for Obols because they are for that matter or i would love the Dr.Fritz push to pvp happen so i would spend more time in pvp zone harvesting red dust and exchange it for desired item
OR:
- 1 active consumable, incentives drop rate by 5% for specific item type T1,2,3
1 Like
It will be a customizable “dungeon skill tree” with dungeon leveling.
When you first clear an NMD you get your first skill point which allows you to increase monster power (similar to Pit scaling), then you get more points to adjust other things like “more monster density”, “drop more amulet but get debuff X”, “drop more GA but Butcher will have a 100% spawn rate and be 5% stronger than usual”, etc.
2 Likes
ok cool, sounds different than my idea but i;m only responding to you to ask you to add “DUNGEON ESCALATION” to your own post because seams you have also this sub-topic on mind, thx, i will delete this response after to keep it clean