I think pure RNG is bad because it promotes burnout and frustration.
I would recommend:
General RNG:
- set the number of afixes for an item to a max of 5-7. Right now, for an amulet to get the correct roll it is extremely hard ( I think the chance is 1/12, 1/15 )
- remove min-max intervals and replace it by a standard max value. Now, if you get a ancestral legendary item but the legendary power rolled min, then bad luck, keep grinding
- allow for tempers to be reset with a scroll more than once
- for tempers, if we get the same value, allow to keep the old value
- for tempers, if we get the same value for more than once, force to generate something else
- set standard for items to have 2 GA affixes
- allow item enchantments to still keep the GA after re roll
The problem that I see atm is that it’s extremely hard to get the BIS items that you need. And it all depends on luck and not at all on the work you have put in.
Because the improvements of our characters is logarithmic, being based solely on RNG it causes frustration and burnout at some point.
What are your opinions to make the game a bit more deterministic?