Right, so brick still brick

checked the 1.4.3 patch note,
first, I like the rogue buffs,
now melee rogue can also get the dark shroud shadow,
really appreciate the change.

but tempering didn’t even change a bit, not even increase how much time you can tempering.
the 5000k gold require on masterworking reroll didn’t change too,
kinda disappointed tbh.

5 Likes

good it didnt change. im glad blizzard finally shows a backbone.

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Flat out removal of all the limits would be overkill, but “something” is needed because the system in its current form is killing the gear chase for a lot of people. It’s not fun and feels bad.

4 Likes

oh, well, i certainly dont hate some suggestions really. do they have to happen now? not really.

Nothing was about Tempering limits!
They don’t listen to players!

3 Likes

my inventory full of “bricked” items with wrong affixes i don’t need, not even worth to temper or enchant. should i cry bout that too?

anyways, im glad they didnt change tempering and stayed as it is, will keep me playing longer and thats what i want.

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It was never going to happen in a mid season patch anyway. If it’s not in the PTR patch notes coming out next week then chances are it probably won’t be changing anytime soon.

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I hope so, anyway, at least it’s all buff and tbh rogue buffs looks really good.

They’re just scared cos it may backfire. This late into the season, so many bricked 3GAs got vendored/salvaged. if all of the sudden, items can be unbricked, it will piss off another large group of ppl

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The rapid fire for close enemies was really needed. Anything that got too close mean I was having to try kite then to get far enough away to actually hit them.

I’m guessing because they reduced the difficulty of the pits, That they feel players will get more GA gear in a faster time. Guess we will see.

If this allows more players to access pit, I guess it could increase the number of GA items in the trade market but it won’t increase the # of GA items for individual players.

A lot of players could already speed farm 100+ pit even before the nerf. The problem is that even if you go higher in pit, you dont get more leg items. You just get more mats. They did not increase the reward for completing the higher pit levels in terms of legendary items.

I never thought they’d make that kind of change mid-season, not sure why people expected it.

I’d have to look but umbros is lucky hit yea?

Brick?

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