Rigged Number Generator II - The Revenge

:sunny: Life +Whatever Number
OR
:sunny: X Life on Hit
OR
:sunny: Whatever Resistence

:rofl: Does it sounds familiar?

I would love if the game become “really” RNG, but this time to avoid assumptions I will keep the old saying in mind…

“Never attribute to malice that which is adequately explained by stupidity”

So please:

1 - Fix your RNG algorythm!!! Maybe add a shuffling one before the option pick.

OR

2 - The great magic of keeping a player engaged on a rigged system or Skinner box is to fine tune and balance/hide it in some way the “cheat” is not obvious or the user will not keep playing.

Also, remember your experience with the 50% legendary drop on Goblins, your 0.5 (data analysis side) was not reflecting your user perception, so change the RNG algo or adjust your model properly.

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AI has taken over RNG generation, you will take what you are given like oliver twist