Rework Paragon?

Paragon system is quite bad design how it looks like now! It is completetly uncomfortable when you look at paragon and I strongly dislike it. Make it easier to use paragon system, thanks!

5 Likes

What if instead of squares they gave us octagons :open_mouth:

3 Likes

It is great idea and I dislike when you have to move up down left right and it makes me annoying.

1 Like

Just to change UI. :grinning:

1 Like

i love it, just because u copying streamers builds on maxroll doesnt mean its bad

2 Likes

Maxroll gudie is quite bad, it is too complicted with paragon system there. Why not put ALL points at once instead of every point you need to scroll 1 step and 1 step. This is so STUPID and annoying! :joy: :point_left:

If your following what someone else did how is that complicated? I mean I do my own thing and its not exactly complicated but if your literally following someone else build they tell you where the point go. Or are you unsure about the UI?

5 Likes

I agree, but to elaborate why Paragon is poorly designed:

  • They took Attributes which you normally gain and can allocate every level and instead you gain these after Level 50.
  • It becomes a little less about the Attributes themselves and more about simply sufficing Rare Node and Glyph requirements. This was done to force players to diversify their Attribute allocations to get rid of players stacking their Primary stat (and maybe investing in a secondary). Still feels bad.
  • The interface is not intuitive at all and not very easy to plan. You have to physically count tiles and fuss with rotating boards to figure out how to optomize your build. To make matters worse, the Paragon system is designed with the understanding you really already have a plan and know where you are going. They make it very difficult to change orientation of Boards, Board types, etc. It is more of a nuisance and discourages players from going with the flow because before you know it, you have painted yourself into a corner late into your investment.
  • You have to scroll through Boards 1 by 1 and Preview them in game. Even 3rd Party Paragon planning kind of sucks.
  • Glyphs are very odd and add a tremendous amount of power. There really isn’t a ton of variety here when you get down to it, especially when people are taking 5+ Glyphs (depending on Class). You have to level them up with a weird breakpoint at 15? The Secondary Bonus, which is the real interest, is oddly tied to Glyphs and only activates with the right amount of tiles selected for the given attribute. Only NMD (Vaults now) level Glyphs which is not very fun.
  • Legendary Nodes are pretty cool, but stuck way behind Board investment. You might not care much about the Board but need the Legendary Node. Oftentimes, Glyphs overshadow Legendary Nodes however a few are no-brainers to take for every single build (hello Blood Rage). These are basically Aspects they just shoved into the Paragon Board.
  • Magic and Rare Node investment is all over the place. There isn’t much reason to go out of the way for many of them. Normally this power is tied to Passive Skills and Itemization. It is oddly chopped off and put here.
  • Gaining Paragon levels does not feel very great. The only time you really notice a huge shift is gaining Legendary Nodes or Glyphs that are leveled up really. Everything else is so incremental it is barely noticeable. From a progression stand-point, power creep is not very “fun” or consistent.
  • I feel that the entire system needs to be scrapped and overhauled. The Skill Tree is great. Build on that. We have some advances in itemization, build on that - it will more than make up for losing Rare and Magic Nodes. I have some ideas on how to fix Glyphs and Legendary nodes but, it needs a lot more thought. All I know is Paragon system lacks a lot of QoL features and the fun factor and does not feel good as is.
10 Likes

I would like to reset individual boards.

After the initial board that lets you reset all of them, I would like the rest of the boards to have a “reset current board” button.

I agree that the whole thing needs to be scrapped, but that’s likely not happening before Vessel of Hatred. The devs have their hands full right now with Items 2.0, so one step at a time here.

Ideally, I’d much rather they either greatly expand the skill tree, or even add a few new ones after 50 with multiple branching paths with very niche specializations so we can tailor classes to the desired playstyle .

1 Like

In game needs a solid planning tool where you can allocate points and it shows you which node to take each time you level based on the order you placed nodes in the planning phase. Needs to be worked backwards where you can filter out things you do not need so it greys it out.

You select the Legendary Nodes and Glyphs you want and it shows you an optimal path and if you can achieve that. It displays what Attribute stats are required so you can figure out what is feasible and tweak things along the way to achieve your goal.

Right now, all of that has to happen manually which is just not fun. It is tedious to plan this out and I have to constantly check my phone everytime I ding to see where my next Paragon point needs to be placed, what Board I planned, etc.

4 Likes

I want sub glyph nodes that utilizes blue glyphs. Once the blue glyphs are filled, special bonuses apply.

Also, revamo blue glphys. They should be new effects not simple stat boosts

2 Likes

Wish it was possible for them to add a point after every level above 100 that allows you to move nodes around.

paragon is a mess , good idea but poorly implemented.

1 Like

It’s way too convoluted. I shouldn’t need six hours and a math PHD to plot my characters progression path.

The average person isn’t engaging at all with the system, and is likely just clicking whatever the build says.

2 Likes

They basically took the License Board from Final Fantasy 12 and said “let’s complicate it even more”.

I don’t mind the design necessarily, but the benefits and choices are too miniscule for how convoluted it is.

Maybe the guys who designed it were trying to copy PoE’s system ? I dunno.

The only thing I truly dislike about Paragon Boards are the Legendary Nodes. With few exceptions, they aren’t worth getting.

Glyph Slots are usually far better; offering scaling bonuses with stats/unlocks around them, improved radii, and Glyph XP. Legendary Nodes remain flat.

2 Likes

Paragon in general could benefit from a rework. If you go and just browse the meta builds a good majority skip a lot of the legendary nodes (not all), because they simply aren’t worth the point investment to get to it when they provide barely anything to the build.

As to what it should be reworked into I couldn’t begin to think of what it could evolve into.

2 Likes

I don’t see any problems with paragon, I think the glyphos are a bit disappointing. Why do we have the blue glyphos? Because we can’t choose my secondary affixes, some don’t match the build, My Combat glyphos give me critical and restore my energy and I don’t need energy. I like to make my own choices, maybe 3 options per giphos. The legendary nodes outside the Glypho radius could also be chosen. I wish something was more personalized.

You are telling me!!