This was something I made on Reddit just to see what reaction I would get from them. It was funny the type of arguments I got or lack of. I figured I would post it on a forum to see how different of a reaction it would get and see if the arguments and opinions would be more mature or even more objective instead of being toxic and left sided. Here is hoping to a decent experience and my first time on the Blizzard forums. Cheers.
I started playing this game a week ago and have made two characters. My Rogue got up to level 52 and my Sorcerer got up to level 77. I skipped the campaign as I didnāt care at all about the story. Iām here for the gameplay experience and the loot rpg aspect, as well as the fun aspect of the classes. Iāve played D2 and D3 before and I will be using those games in comparison to D4. I will be excluding time factors due to this game being a sequel to those ones.
~ Visuals and Graphics: The first thing I noticed was how great the character animations, skill visual effects, and world environment were. The skills were all pretty flashy and visually pleasing to look at when casting which made the experience pretty satisfying. The world graphics were more grim yet defined with color at locations to give definition and individuality. There are better aspects of the world graphics and design where you will see depth in the game. Sometimes it will be in a dungeon where you are going through a higher level of the dungeon and you see the beginning of the dungeon below the bridge you are on or you will see a town in the distance of the background when you are on a mountain/cliff. I feel this visual design is great. All in all, I was highly satisfied with the graphics of the game.
~ World/Level Design: The world design of the open world map is beautiful. The regions all feel like they have enough visual difference to distinguish from one another and they all arenāt meshing together in style. There are some regions that feel the same in nature but I felt like they were different enough to feel worth exploring. The one thing I would say about the part about exploring is that there is no incentive for exploring past the factor of gaining renown. Sure the strongholds are worth doing but there isnāt much outside of this. One thing I can suggest to fix this is to add minibosses across the world map that drop exclusive gear. Example: At the end of a shoreline is a ship that is wrecked and on that ship is a pirate captain miniboss that drops a pirate themed set of gear for each class with unique Aspects. All in all, I think the world design is good but can be better when it comes to gameplay aspects.
~ Characters and Gear: This is where I felt the game heavily fell off. The characters skill sets, abilities, and gear felt very uninspired and weakly done. I started as a Rogue with the intention of playing a bow/crossbow class as I did in D3 and D2. Itās cool that this time around the bow class now has melee attached to it but it sadly lacks a second mana pool which it desperately needed. There are Marksman skills which are ranged skills and Cutthroat skills which are close combat skills and they highly lack Energy regen/regain passives to maintain Energy. The only options you have is to use the Inner Sight specialization for bosses or Shadow Imbuement for multi, which means that you are locked to only one playstyle. Now moving onto gear, they barely have much in the way of Aspects that are unique and barely any mutate the class skills and how they functions. This makes higher pieces of gear just feel like a stat upgrade and nothing more which kills the satisfaction portion of the looter aspect. I have a lot of fun in looter rpgs when a piece of gear turns my class that shoots arrows into a class that shoots beams of light that pierce enemies. This game has some of that, but not a lot. Also gear sets are missing which is a shame. All in all, the classes and gear feel bland and boring. The most fun Iāve had was Ice Shard Sorcerer.
~ Difficulty: Just gonna say this straight, this is by far the easiest Diablo game I have ever played. I was so under leveled when I did my Capstone Dungeons and I still had no problems. You may say, oh you had a powerful build/loadout but no I did not. I was using my Ice Shard Sorcerer when it still had issues with mana management. I didnāt use gems yet, tempering, imprinting, or enchanting yet. I wanted to wait until Tier 4 until I did all that. I took on the Tier 3 Capstone Dungeon at level 59 and beat the final boss within 10 tries. The final boss is fun with his set of attacks and all he has. One attack from a single fireball from him at my level and gear set was 95% of my health. His summons orbs and his poison orbs that land on the ground were one shots. To me, this fight was pretty easy. Same goes for all content in the game. I completed Tier 46 Nightmare dungeon at level 68, I completed the first tier of the pit at level 70, and I did every single piece of content in this game alone without any help.
~ EndGame: I know this is Diablo but the endgame is boring. All that there is to endgame is World Bosses that seem to spawn ages apart from each other, higher tiered Nightmare Dungeons, The Pit which is just Greater Rifts from D3, and Uber Bosses which I havenāt bothered doing. World Bosses takes apparently 6-8 hours to spawn which is a horrible concept alone. On Tier 1-2, world bosses will take about 10 or so minutes to kill with other people but in Tiers 3-4 the boss will literally die within a minute. So this means that this end game content is not really content but an event that you attend just to participate in by existing. Say hello to the boss and collect your payment. Itās great that you donāt get punished for not doing enough damage and get no loot because of it, but these bosses should have checks in place to prevent this type of damage from being done. As for what is missing from endgame is group focused content that puts more an emphasis on working together, which may be coming in the DLC which if so is sad that it will be locked behind a paywall. Now I know that you canāt do as much in said regard with Diabloās top down perspective view and engaging content with a lack of mic support but perhaps there is a way where you have to split up to obtain two orbs that are on a time limit that you have to take to a locked door, or perhaps a pressure plate puzzle where you have to stand on 4 plates while fending off mobs. Something that makes having a group feel like a needed thing. Other than that, I just feel like the whole āGrind the same content in different difficulty tiers against the same old enemiesā is just boring at this point when it comes to end game content. It should still be there for that type of content, but there should be alternative options. Where are Diablo 3ās The Vault where you go through a killing spree of goblins and an end boss with a bunch of good loot. Where is the cow level? I feel like D4 really has potential but is missing quite a bit of āfunā.
~ PvP: Doesnāt exist. Iāve searched for PvP to try out on Tiers 2, 3, and 4 for hours upon hours but couldnāt find even a single player existing in either PvP zone. I donāt know if itās because everyone already farmed their Red Dust already or if it is because of an instance issue. Maybe the problem is incentive for these zones. I canāt say for sure.
~ Online Portion of the Game: If they wanted to make this an online game then cool but it fell completely flat. I hardly find people in this game, keep in mind that I have crossplay on and Iām on non-seasoned, and yeah sure if you saw hundreds of people in a game world like this then it would completely ruin the experience but I can barely find 3 people in total. Something about the instancing system doesnāt work right or something. With 18,000 players online, you would think that it wouldnāt be hard to find at least 10 players in a popular town or something. Instead the world feels like a wasteland void of life and you feel like you are in a single player game. Not even the trade chat is remotely active. Now here in lies the problem. Everything, including the global chat, is separated across different instances. You have Tier 1, 2, 3, 4 of non-seasoned and Tier 1, 2, 3, 4 of seasoned, and ontop of that you have multiple instances within those instances. Thatās a lot of instances that players are separated across which makes the in game chat and system almost worthless. This is the reason that people resort to using third party apps for D4 trading and group finding. Seasonal tiers shouldnāt exist at all. You can put seasonal and non-seasonal in the same instances and just disable trading for seasonal characters. There is no reason to separate the game like this. Personally I do not think Seasoned characters should exist at all in game anymore. It was great in D3, but here for an online game I feel like Seasoned characters should go and the battle pass should be a normal battle pass.
~ Cosmetics: The cosmetics given to all the characters in game are minimal and basic as hell. Think of D3 and the tiers of gear you get, commons and blues had this basic look to them and werenāt flashy at all, then you had rares that were better lookings, and then you had legendaries and sets which were pretty cool looking. In D4 with the base gear transmogs, the best look I can achieve is making my character look like something from D2. This is clearly done as a scumbag way to get people to buy the horribly overpriced $23 sets in the shop.
All in all, does my experience in the game make me hate it? No. Do I regret playing the game? A bit to some degree. Will I continue to play it? Not until many issues are fixed or at least some of the core issues are fixed to where the game feels somewhat satisfactory. The next update for the upcoming season seems like a complete flop that does nothing but make the grind a little less tedious but it doesnāt really address core issues. We will have to see what the DLC holds and if it is worth claiming to any degree or if its just more āmap contentā.