Usually I don’t play BETA phases, because I get boored of repeating the leveling part and spoiling the story and not finishing it etc.
But because I have 20 years of Diablo 2 and 3 in the background, I couldn’t stay off the hype train, and the items rewarded for participating the BETA weren’t helping me stay away either.
BUT, the moment I’ve seen “Ashava event starting in 29mins” in game map, I said in my mind: “I left WoW, in march, after 18 years, in order to play what I want when I want, to end up in a miniWoWcopycat version in Diablo”.
Why do the devs think this is fun ? Hell I was pleased when they borrowed things from diablo and inserted them in WoW (daily chest - resembling Diablo 3’s adventure mode and bounty system; zone event quests ) because they were qol improvements in WoW.
But adding WoW features in Diablo … that is just downgrading Diablo.
Also, in Diablo, the borrowed “mythic+” system implemented in those washedup dungeons, where no matter the key you do, you ge tthe same random gear. You could get lvl 800 in an tier 21 nightmare doungen, and ilvl 700 ina tier 75 nightmare dungeon.
Bad bad bad from start to finish, copy pastying while not even copy pasting the entire thing, just the parts that result in “TIMESINKING, time wasting systems”.
MOB reset in diablo ? MOB reset when you mount up a horse ? What kind of indie gameplay mechanics are those, feels like an alpha game want to be AARPG.
Evey decision Blizzard has done, was to eliminate the fun out of their games. You could have kited a WORLD BOSS in a town, you could have make all kinds of mindblowing things implying buffs and debuffs. But they’ve cut the … possibilities in order to have a “SAFE SPACE” for every player. Why not make all the games single player, so everyone lives in its own instance of the game then …