Return to scalling enemies the same lvl in WT3 and WT4, please

The new scalling lvl do the game too easy and affect to normal dungeons, secondary missions and malignant dungeons. Make so easy is boring. This system make WT3 easier than WT2, for example. You can kill monsters with basic moves and monsters cant kill you. Give us the option to scale the same lvl ore more. A lot of players demand this.

3 Likes

Do NM dungeons and helltides. Try the capstone so you can go to WT4 and fight level 75 mobs.

1 Like

:rofl:

Don’t complain about easy game when you are still playing WT2 and WT3.

1 Like

Basically - people hated the NM dungeons so much, that they were willing to do non-bad dungeons, repetitively…so blizz nerfed it.

I know it. But the problem is whe I playing first lvls in WT3, I feel so powerful in lvl 68-69. The enemies are -3 and -4 in a lotof activities I want to play. There is less chellenge in secondary missions and in the malignant dungeons too. Is not fun for me and for many people. -5 lvls is a lot. I undurstand doing this in WT2, but not in WT3 and WT4. I know helltides are +3 and I agree that, but I want the same or not less to my lvl in the other activities. Malignant I think must be minimun the same lvl, for example.

The lvl scaling was a good thing.
I could get meaning full exp everywhere.
Now I only have two options to get same lvl monsters after i reached lvl 55/75.
As leusebi stated above.
If I wanted to farm NM and Helltide I could do that with the lvl scalling before.
Now renown grind is even worse because you dont get exp.
I think the lvl “trailing” removed a lot of flexibilty from the game and taoilored it towards more grinding and min maxing builds instead of “play what you want”.

2 Likes

It would be nice if they fine-tuned the challenge. I feel either stuff is so easy it is boring or so hard it is like beating my head against the wall.

2 Likes

Im saying about this new patch make easier this WT3 in comparison with latest version. I played with my last character in WT4 with lvl 80. Now is easier. Only I want the option to select the same scale of latest version.

Game too easy? Take off some of your gear.

I don’t mind the enemies being easy, in theory, but I wish they didn’t nerf the experience you get from them. Makes traveling the open world kind of pointless, like why ever dismount if that crowd of enemies isn’t worth your time in any way?

I understand the original argument that scaling never made you feel strong. It didn’t. But making the enemies stop scaling and killing their xp reward they just made a vast majority of the game mean absolutely nothing beyond a certain point and that sucks.

Yes, I’m saying I’d prefer the mobs be easy as well as lucrative, it’s a game not a job let me have fun.

1 Like

Yeah that makes sense. The purpose of capped scaling in the world is that it feels as though there’s a set difficulty to WT3 (around level 55) and WT4 (around level 75) and then beyond that it is just the endgame-scaled stuff (helltides and NM dungeons).

Now the enemies scale with you but weaker. We have same problem, because your character always powerful in open world. Thats the reason I demand differents WT. If you want a WT with this scale, you can choose; If I want a WT with my scale, I can choose too. Many games have these options.

I think it’s the opposite: because of the trailing, your build does not need to be as efficient. If it is struggling, you can just level a bit more (past 55) and then have the open world as a place to get items and complete renown. It lets you make progress while you experiment with different builds.

I agree that there shouldn’t be a penalty for killing under-leveled mobs (other than them inherently being worth a little less XP).

Lower level enemies made sense WT1 and WT2, but makes zero sense in WT3 and WT4. These are supposed to be the challenging difficulty levels.

I agree and can understand in part. But normal dungeons or Malignant cnat have low scale. Because it supose to be a corrupted and overpowered monsters. Or do a different malignant dungeons with higher lvls like NM

I agree having mobs up to 5 levels lower than me seems unfulfilling at best and slows down leveling even more. Please make them scale to at least our levels or even higher in higher tiers…or give us the option to do this.

How about they just remove level scaling all together?

So I know some people don’t like the -5 levels so I was wondering would it be possible to have a 0 to -5 monster levels from you current level but rng the mobs with the highest probability of monsters being the same level as you. This way you will feel some level of progression when you level up but at the same time not be as bad for people who don’t like the -5 levels of monsters. I would prefer this because I never feel like any progression when I level, I get stomped on

But game continue scalling but worst. Its not true theres not a progression with same scale. I dont understand why devs dont explain that. Even when you play in helltides with +3 you always have a progression because you grind better gear and the paragon make you stronger in %. Besides when you potencial the glyphs youre much more stronger. An example: Helltides in lvl 65 is easier than a helltide in lvl 60 because of that, and always scale +3.

The entire world has to scale properly with the character’s level. Doing NMD is not enough as the NMD are only a small number of the total dungeons in the game.