It just dawned on me; what if we replace shockwave aspect with metamorphic stone and ursine horror with another damage aspect like crashstone on a standard pulverize build? Theoretically it would handle like a pulverize build but this time you can now spec for ranged damage.
I’m gonna try to build it tomorrow but do let me know if anyone tried it.
I’ve tried the crashstone part of it (paired with quicksand). It was pretty bad.
I don’t know what is making Ursine stronger since everyone is outside the animation range…but Ursine way out performed crashstone.
Well, the main reason to take Ursine is to turn pulverize into an earth skill to benefit from Nature Magic and earth passive skills and paragon nodes that buff your damage x[X%] not for the relatively week and small radius dot.
I haven’t tried boulder but I heard it’s harder to use since it knocks enemies off screen or just goes through unstoppable targets and bosses losing most of its damage, making it hard to kill CC immune targets.
The unique helm or chest doesn’t already do that? (Genuine question, the tooltip is so confusing)
The unique chest just allows you to stay in werebear form and gives +ranks to werebear skills.
The helm turns earth skills into werebear skills but doesn’t turn werebear skills into earth skills.
To turn Pulverize into an earth skill you need the Ursine Horror aspect.
If you want to turn Trample into an earth skill you likewise need the Trampled Earth aspect.
I hope that clarifies that. I was confused at first too so I understand the wording could be easily misunderstood.
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So incredibly helpful, thank you!
separate question for you wise elder…do I need nature’s savargery or any other aspect other than TR unique and Crone unique to make claw and Storm Strike work together?
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No, I don’t believe so.
Crone staff is all you need to make claw automatically cast stormstrike. Of course, claw needs to be on your bar but stormstrike does not although I would put 3 points in it to access the upgrades such as applying vulnerable since those still work passively. Since claw is already a werewolf skill, you’ll automatically shift into werewolf so tempest roar is not needed for that.
However, Tempest Roar is needed if you want to use other storm skills such as tornado in werewolf form or during Grizzly Rage.
Hope that helps.
Oh yeah almost forgot, Nature’s Savagery is not needed.
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Much appreciated! Thank you!
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If you’re going for pure stormclaw you can actually run it without TR. You can replace it with a defensive aspect helm to be even more tankier.
Fun for me is usually pure offense with no defense slots wasted. 
Well I got to try it today on a good 790 IP staff with fairly high affix rolls (all stats, damage to distant, core skill, damage to injured) that I got from gambling with an almost perfect roll metamorphic stone aspect (so boulder had ~230% more damage). Unfortunately it still can’t compete with Pulverize in terms of sheer damage.
But it was the most hilarious druid build I’ve ever played. I couldn’t stop laughing from all the monsters that get carried away by the boulder and then dying offscreen. 
Edit: I also missed 2 legendary items because of monsters dying offscreen. So it makes looting a bit of a hassle.
Changes from Pulverize Build:
- Replaced Pulverize with Boulder > Natural Boulder
- Replaced Wild Impulses with Nature’s Reach
- Replaced Shockwave Aspect Staff with Metamorphic Stone Staff
- Replaced Ursine Horror with Accelerating
Key takeaways:
- Specing into distant damage and nature’s reach allowed it to do big damage. Largest I got was around 300k for a single hit.
- Resource management was actually not that bad because the boulder does a lot of hits and I keep procing earthen might.
- I replaced ursine horror aspect with accelerating aspect as it helped with resource management with faster earthspike attacks and made boulder casting much less clunkier.
What could make this into a viable build:
- Increase boulder size and damage
- Rework Enhanced boulder to instead do increasing damage each time it hits like the Aftershock Aspect. You’re already slowing things with Quicksand Aspect so the slow/stun effect is redundant.
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It would be very promising to get a bit more buff to boulder to make it competitive and give even more diversity to Druid build options. They are already so close why not just close out the last bump.
Update: So I tested it out on legion events and a level 30 ND and here’s the results:
Legions: Can kill mobs with one boulder cast but slow kill on bosses (I even failed one)
Helltides: Can hold it’s own and kill mobs and elites however it’s still slow and the AoE is not great.
ND30: Can easily kill mobs and elites, boss was a slow kill since the boulder hits like 1 or 2 times only depending on how thicc the boss is.
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