[Resolved] Save your GPU, cap your FPS even with high-end models

You know what happened after similar high GPU utilization was observed in New World?
NVIDIA had to release a new driver patch restricting the GPU boost frequencies of affected cards.

Again, this is ocurring in NVIDIA and AMD. Why is it so hard for you to comprehend that there are two sets of issues here?

1: GPUs that fry had pre-existing faults.
2: There is an actual game issue.

An Inventory window doubling GPU usage is excessive and games should not be crashing with lower settings and perfectly fine with high settings.

You are so intent of being right at this point. You just canā€™t stand the thought of being wrong.

AMD has their own set of unstable driver issues to deal with.
The main menu and inventory screen GPU utilization issue is currently the least of their problems.

Thatā€™s not for you to say. You keep talking in absolutes as if you have insider information and work for Blizzard. You donā€™t. I donā€™t understand why you are so invested in this topic and derailing it. You wonā€™t let people voice their concerns and let Blizzard deal with it. You feel the need to take over and tell them itā€™s intended design and that thereā€™s nothing wrong when you are in no position to make that determination.

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AMD cards crashing while loading into an in-game city is an objectively bigger issue than higher GPU utilization for rendering the highest quality character possible on the screen.

Again, this is causing people to crash too when they try to open their inventory or vendor.

You really canā€™t comprehend anything.

AMD cards are crashing in other instances too.
You donā€™t seem to understand thereā€™s serious issues with their drivers overall.

Okay? Yes there are. Doesnā€™t mean other problems canā€™t exist in the same space.

You seem the entirely be missing the point about the main issue of the GPU utilization increasing under this unusual circumstance of opening your inventory or interacting with a vendor and threading other problems into it

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Static images like main menu and inventory should consume far less GPU resources than fast paced high particle effect game play since the former do not require new image renders. Since we are seeing the opposite in D4, there is another underlying issue present.

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You seem the entirely be missing the point about the main issue of the GPU utilization increasing under this unusual circumstance of opening your inventory or interacting with a vendor and threading other problems into it

You and LordShar below seem to conveniently ignore thereā€™s a high quality character being rendered in the inventory screen every time you open it, alongside the other in-game scene the video card is required to render. Itā€™s the same quality character render that appears on the gameā€™s main menu.

That is why the GPU utilization is going up.

It can be high quality and not take up the same GPU utilization as the game itself. Thatā€™s what you donā€™t understand. I already told you that it is likely that the rendering is likely uncapped off screen and not affected by the fps cap for your monitor.

It still doesnā€™t address the crashing with lower setting and being stable with high.

You literally have no clue.

It can be high quality and not take up the same GPU utilization as the game itself. Thatā€™s what you donā€™t understand.

You donā€™t seem to understand that is up to how the video card drivers and hardware is set up to render the scene.

You keep bringing up that one specific instance, but correlation does not imply causation.

No isnā€™t. The game tells the GPU how to render things. This is a backend developer issue.

Again this happened with other Blizzard titles before including SC2 and WoW. Which was resolved by Blizzard. Not drivers.

Also there other instances where a high quality character is being rendered such as the social screen.

Still ramps up very high even with foreground capped to 120fps. Had to turn off Reflex & DLSS to get it to stay stable (I run a 3080ti on a 43ā€ Samsung Neo G5 UW monitor at 5120x1440 which is capable of 240Hz refresh natively over DisplayPort). GPU usage doesnā€™t get high at all & temps stay around 70-80% maximum before throttling starts across the card). Still get solid 120fps with these tweaks with Ultra settings.

The game does struggle just in town with GPU usage ramping up (with or without the Inventory open) but I put that down to there being a lot more other players active in the same instance there rather than most of the open world where may see one or two other player. Not seeing any increase in RAM usage as some other players are experiencing in same areas.

Sorry but if your not crashing you have no idea what is causing it. YOu have no crashes but yet you are saying it causes crashes makes no sense. 90% utilization does not cause crashesā€¦ever. Its a GPU working normally.

Likewise, then you have no place to say what is or isnā€™t either. At least Iā€™m basing my assumpions off of reported data that has been reproduced by over a dozen other people.

What do you have? Nothing

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Okay? Those social pages are showing two separate character renders at most.
Itā€™s not fully rendering an in-game condition and a full character render on the inventory screen simultaneously.