Resistance against one element as affix on unique items is simply bad

Got to have some dead affixes to offset the buffs

Office space? Here?!

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You obviously do not understand the concept of constructive criticism.

This forum is meant to collect criticism in order to give the company feedback to improve the game. If there would be no criticism, no feedback on what the company could do better regarding the game, then the game won’t improve.

So by nature most threads will be “complaints” and “negative”, to use your words. But their purpose is different from what you think. The purpose is not “whining”, the purpose is to give feedback so that things can change to the better.

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Int Classes don’t need single Resists.
Non-Int classes just from Jewelry and Gems you can basically get the Resistances you need. Single Elemental Resists are just bad.

Can you imagine if you had: Bleeding, Piercing, Slashing, and Bludgeoning categories under Physical Resistance? No. We have Armor. It covers everything.

Magic should work the same damn way. Magic Resistance. Covers every Element. No need to single a single element out. Get rid of this stupid relic Resistance penalty system and make it scale like Armor with a cap. Magic Defense would appear on Jewelry and Armor as an Innate stat like Armor Value does. Intelligence gives you Magic Defense similarly how Strength tives you Armor. Replace the Elemental Resist Temper with Magic Defense.

The 70% soft cap goes out the window and gets replaced with the 85% hard cap - same as Armor. Anything that adds to a Maximum Elemental Resist and Magic Resistance past cap gives you an Absorb with diminishing returns.

Likewise, Armor past cap no longer goes to waste and gives an Absorb with diminishing returns.

In the absence of all that, just make it All Resist and make getting to the cap not a chore like how Armor was done. It just is not fun to gear for since cap is mandatory.

Agreed, but there’s a difference between constructive criticism and this:

While your point is valid coming from your side of things, I wouldn’t just assume it was due to being stupid on their part and has some sort of purpose. Not that they would explain it to us mind you, unless randomly asked in an interview.

Why aren’t resistance affixes just put as implicit affixes on armour pieces, instead of current random bloat? Makes too much sense i would guess? :unamused:
Same with armour affixes btw.

There is no higher purpose. It is clear it was chosen because it makes some sort of sense within the game but is at odds with the actual game itself. So, stupid might not be the best word but disappointing and lazy is more appropriate.

Andariel’s Visage. Before it had Poison Resist, which was pretty bad, especially for a Mythic Unique. That was changed to +10 Max Poison Resistance, which is better than Poison Resist. Conveniently they chose only +10 since a GA would give you hmm +15 which puts you at the hard cap. Makes sense because you know, getting Mythic Uniques, let alone ones with a GA are supes easy. But whatever, point is this was handeled - ok.

Azurewrath. They actually added Cold Resist to a Unique Weapon. A Weapon they changed the inherent Affix to +Cold Damage, which is almost solely a Cold Sorc thing but this remains accessible to multiple classes now. Like…this wasn’t even available to Sorcs before. Sorcs do not need Elemental Resistances at all. That stat is 100% superfluous and the only logical explanation of why this was added outside of (stupid decision from people that don’t play their own game) would have to be solely because it is a Cold item and thematically…eh? Note. This is also, a stupid reason. They could have at least given it the same treatment as Andariel’s, but no. So what would have been better? Oh gee, I don’t know. Seeing as how an Affix and the Aspect rely on Lucky Hit procs MAYBE LUCKY HIT CHANCE would be in place of Cold Resistances?

It doesn’t stop there. I can go on. Crown of Lucion? That is just a last minute middle finger because that item was just way overpowered for a regular Unique. Not only did they nuke the Aspect, they went and removed +Core Skills, which was at least useful for Core Skill builds, and then added Shadow Resist. Lol. What? Perhaps because you got rid of the 75% Resource Cost Reduction to make the ramping up to *+150% Resource Cost * which still means your Skills cost +75% more Resource at Max Stacks MAYBE instead of Shadow Resistance you could put I don’t know, like 25% Resource Cost Reduction or +Resource Generation (something that left Shako). Perhaps that would have been the better route without breaking the item?

No, now it is like we knew everyone was going to use this item because it was broken so now, we smashed your toys because no one can have nice things. Unless you have Starless Skies, gonna be hard to fit that helmet in like at all.

Okay okay. Very least make it increase Max Shadow Resistance?

Is Blizzard aware how barking easy it is to get 70% All Resist? I mean, you slap on Locrans and Rakanoths, or Yens, or put Movement Speed and at least 2 Resists on your Boots. Slap some Gems in your Jewelery and, you are like 30% past cap lol.

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Regarding Andariels visage it makes no sense to masterwork the greater affix “+15% max poison resistance”, because you already have reached the max resistance cap of 85% with the value of 15%.

And if you already reach this value with a GA on this affix WITHOUT masterworking the item, then this clearly shows that not much thought went into the rework of at least this unique item.

But to be honest, I fear that not much thought went into the rework of a lot of other uniques as well, especially those who now got a “+x% resistance to element y” affix on unique items for necro and sorc who happen to be classes with intelligence as primary attribute, which already gives enough resistance to all elements.

Having affixes to hunt for on items are not bloat. It is basic A-RPG design.

Tbh, it is too easy to get max armor too, after the recent changes.

do you really believe crying, i quit if they don’t do what I expect them to do, is constructive criticism?

then it’s just empty promises (in your understanding threats but no one cares) because you’re staying or why you didn’t quit?.

They probably have an idea that you are supposed to “manage your resistances”. Like, you are supposed to compose your gear, from singular resists, to hit your desired values. The problem with “all res”, is that it’s so powerful, that it makes singular resists nearly worthless. One way to balance it is to give higher singular resistance bonus, and a much lower “all res” bonus. Thus, on your end-game gear you could have something like: +50% fire, but only +10% all res. If all res can go as high, as single res, then single res doesn’t matter at all.

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It is bloat to have it spread out on all kinds of gear (including weapons) as random affixes, instead of having it as implicit affix on armour pieces that logically could have extra resistance against certain elements.