Requested Sanctification Changes šŸ™

These are 2 of the massive sanctification problems I see. Quotes from the PTR notes.

  • Replace an existing Affix with a random Sanctification affix

  • Make your item indestructible, preventing it from losing durability

These are massive issues with this system. We cant have replacement without it being an upgrade. Imagine losing GA cooldown on your crest to random affix on your cooldown based build. We also cant have indestructible when this much power is being given out. Hitting indestructible is a brick. Nobody is going to use an indestructible item if they have another option with a better hit legendary power or such. Not even an extra GA or two is going to make up for this.

SOLUTION:

The replacement of an affix UPGRADES that affix to a sanctification version. So say your Shako was going to have its Cooldown replaced. It no longer gains a random affix and instead gains the sanctification version of the cooldown affix.

Indestructible has to either be removed as an option or be significantly improved so it also brings power to the table. My initial thoughts were 20% bonus to all affixes. Other options could be adding aspect slot to unique, adding minor version of shrine effect, or adding random runewords.

What do you guys think of these changes?

13 Likes

Should keep the way it is, it’s a risk and reward system, you are not forced to sanctify your item.

10 Likes

I think we need to see exactly what will happen when an affix is replaced to make any sort of judgement call. I have no idea what the Sanctification Affixes are, nor would I even begin to speculate what they could be at this point. So until I see exactly what it replaces and with what, I’ll hold off on any premature judgement.

That being said, some one in the Discord Sit Down made a good point, that the Indestructible shouldn’t even be an option on HC. I agree it should be gone entirely regardless, but ultimately it doesn’t bug me all that much. Is it useless? Yes, but so are 80% of all affixes that can roll on an item for any given build. It’s a gamble, and I’ll be taking my chances regardless.

1 Like

Everyone is entitled to an opinion but that doesn’t mean that opinion cannot be stupid. There was nothing wrong with tempering and masterworking and all the noobs and casuals who were whining and complaining were encouraged and enabled by many regulars on this forum. Now we have a new system which appears to be a downgrade from the current system and everyone who tolerated the noobs and casuals are to blame.

The primary focus of this forum should not be criticism and complaints but instead: EDUCATION. The trolls run this forum and nobody benefits. The noobs and casuals would be better served if they learned from the better players.

3 Likes

I proposed many changes to tempering and masterworking which kept the original design and instead removed much of the feel bad.

For tempering you add more manuals so items dont brick. No more multiple skills on each manual. Their choice moved one of the players choice to RNG of item drop. Thats even harder to deal with.

For masterworking you have additional method you choose crits but pay the average of what it could cost in random system. So guaranteed progress and no RNG but huge cost.

I agree this system looks even worse. Masterworking is just boring now. No more feel bad or feel good. Feel bored. Tempering changes put us back to season 0 with 4 affix gears. What in the world!

3 Likes

Is it the end of the world as we know it? If so I need to stock up on silver and gold to barter. :coin:

5 Likes

You basically want a game with no RNG in the items. You want to selectively choose everything.

3 Likes

Sorry but I disagree there needed to be changes. I have tempered many, many items this season without a single brick. I’ve only had to use one scroll for re-rolling. I have a couple items masterworked with three hits. If I am not having problems (and I am not the only one) what am I doing different than other players who are having problems? That is the big question and the answer is the solution.

1 Like

Not true. I am providing solutions to future problems. I love RNG.

This post is not about tempering or masterworking. ITs about sanctification.

Easy, you aren’t focusing on the times it goes bad for you. The issue people have with Tempering is the fact that when it goes bad it feels bad, as they just ā€˜bricked’ an item that could’ve otherwise been an upgrade. It’s also usually on a piece of gear that was 2-3 GA.

However they discredit all the times when tempering didn’t go bad for them, which I have no doubt far outweighs the bad times. We are human and typically remember the times when things don’t go our way, rather than when they do. I’ve ā€˜bricked’ a handful of items each season since Tempering came out myself, but I’m also not a grinder in the game, so results may vary per person.

MWing on the other hand people don’t like the grind and the cost of having to constantly reset it back to zero and start all over in hopes they get a triple crit. Which seems counter intuitive to me, especially when you know the odds are stacked against you. The game tried to keep the RNG of items but also tried to give you a chance to make something amazing.

Now we’ll have more base RNG on the item, with more guarantees during crafting, aside from Sanctification which is what this post is about. I had no issues with the previous crafting myself, didn’t bother me either way.

poe2 doesnt seem to have problems with it.

2 Likes

Sorry but no. If we want to understand why we now have Sanctification we have to look at the root cause of this change. Sanctification is the result of the unnecessary criticism of tempering and masterworking. If Sanctification proves to be problematic and we want to avoid future instances of unwanted change we need to respond appropriately to unnecessary criticism.

Like it or not you appear to be one of the leaders on this forum. When you suggest ā€œreasonableā€ changes to tempering and masterworking you are enabling those criticisms by suggesting these criticism have merit instead of educating players how to better use the system.

No its not. Sanctification is season only and masterworking and tempering are base part of the game. Try again please!

Criticisms we had did have merit. The changes proved that. They just went with the wrong changes. I proposed reasonable things that kept the design of the systems intact with minor changes. Many ppl proposed many different and viable paths. Nobody proposed going back to Season 0 with 4 affix gear again. What in the world!

The changes only prove Blizzard reacted to the criticism and until Season 11 we cannot judge whether they are better or worse and your suggestion they were ā€œthe wrong changesā€ suggests they are worse (proving my point). If we simply had educated people on how to use the current system we would not have the wrong changes.

Nothing is going to change. Some people will continue to play at a high level and all the whiners and complainers will continue to struggle and complain. The only help for those people, is not changing the system, but educating those people on how to be better utilize the system and become better players. Enabling their complaints does not help them!!!

Its not that hard of a system to figure out. Its hit button 12 times and get 3 crits? You dont think ppl could figure this out? How are you going to educate ppl to masterwork better? The dance they do for better luck???

If players didn’t provide feedbacks then the game wouldn’t progress. Now giving feedback and how the devs actually respond to those feedback are two different things.

I’ve seen good feedbacks in the forum and some spur of the moment complaints. I do that too when you get bored and frustrated that it’s been several season and it’s the same build every season.

Reading your comment makes me think, all you do is game all day and loving diablo 4 with no complaints. It is sad. Just sad, if you think D4 has been great for the past 10 seasons.

Since you are not a noob or casual, what rank are you on the leaderboards?

Why are people struggling then? Why are they bricking items? Why do some people have so much trouble while others are thriving? If some people using the system successfully than why does it need to change?

I try for two crits in a row. Sometimes I hit on a third. Early in the season I may not have enough obducite or gold and have to suspend masterworking until I do.

When I temper usually I am going for an aspect in a manual with three or four possible aspects. If I hit on the aspect I am looking for, even if it is low hit, I take it and move on. It is better to have a piece of gear with low aspects than to brick an item. There is a strong chance of finding more gear that will replace the gear you have and more chances for higher aspects.

I have a professional career and work 45 - 50 hours a week. I am divorced and the kids have all left so I do have 20 - 25 hours a week to play Diablo with my younger brother and our online friends. Are you a better player than me? Have you hit Paragon 300 every season? Do you consistently finish the season doing Pit 120 - 150’s?

1 Like

We are all Doomed
So just enjoy everyday that you have left.
Remember to smell the Roses. And Megan Fox if able.

2 Likes

If you are referring to the helltide dot com leaderboard my best time last season would have placed me just barely inside the top 500. I also have a professional IT career and work 45 - 50’s a week.

Remove Indestructible. It is a silly stat.

Other than that, it seems just fine. You dont need to get exactly what you want at all times. Including guarantees that something will always be an upgrade for a specific character.

2 Likes