Alright, there is a few issues with rend imo that will still keep it behind WW even after the nerfs and I’ll explain. I have been playing rend for awhile now, I went from level 30-57 using rend and the main issues is steel grasp sucks because it’s buggy, and rend is more fury reliant than people believe.
The nerf to fury generation hit the rend build almost as hard as it did WW, there are quite a few different rend builds but ultimately all of them include some form of shout and likely had both fury gen shout aspects in them, 1 of which was nerfed to reduce shout uptime.
Rend, the main damage skill, is a frontal cleave with a very short range… This should be turned into an 360 spin with a slightly increased range. The amount of mobs that just walk backwards away from you and escape your rend is too high, and you just waste fury sometimes trying to catch them.
Steel grasp is bugged. It sometimes pulls, sometimes it pulls things behind you, sometimes it pulls in the direction your character is facing instead of where your mouse/target is, sometimes it doesn’t pull at all, sometimes it pulls 1 inch, there are quite a few mobs that immediately move away after you pull them in because for some reason they didn’t include even a 1 second root to it, and when in group play it will not pull anything that is CC’d (why?). It’s frustrating to use. Unfortunately for bleed barb there is no better option for grouping mobs. Some builds suggest charge but charge is also bugged and most of the time you wont push any mobs you just run through them.
Rupture as a weapon skill is too slow and too single target. I love the idea, i really do, and I have the fields of crimson unique that makes rupture actually half decent, but I still can’t justify putting it in my build. Rupture needs work, it needs to cast faster, and it needs to splash in a larger range without the unique.
I have been trying very hard to make a bleed barb build because I love dot class fantasy. I’m not saying its unplayable, I am doing just fine in WT3 nightmare dungeons and helltides. What I’m saying is it’s clunky, it caught a stray nerf from WW, and even after the WW nerfs WW barb is still the smoothest playing barb with the highest end game potential. I hope to be proven wrong, but as someone who has been trying to make this build work, I just can’t see it.
TL;DR bleed build has issues and needs some reworking help.