It completely obsoletes all unique items for the entire season once you craft 1 mythic. That is ridiculous. Then all you ever get to do is farm corrupted reaper for random mythics for the rest of the season.
People defending crafted tag act like every unique drops as a perfectly statted 4ga which is rubbish. It still takes weeks to farm a 4ga perfect stat unique for ONE slot.
If you remove the crafted tag and just let us farm uniques AND mythics you keep unique items relevant the whole season. You keep all lair bosses relevant the whole season.
Otherwise it’s just Helltide > corrupted reaper. The problem here is ZERO AGENCY. No target farming. Spent 38 keys on Belial, got 2 mythics from OTHER bosses I did not select from the Belial chest. That is just stupid.
Just make Belial drop the mythics from the boss you select and iconics only.
Just remove crafted tag from the game forever and let us farm uniques to upgrade.
Stop adding such a ridiculous amount of friction, there is a reason the community screamed at you for 3 weeks to remove the crafting tag, and correctly you removed it. Then you added it back in the biggest own goal of 2026.
It’s laughable how they removed in s14 due to negative feedback, but bring it back in s15 (albeit slightly tweaked) - s15 is shaping up to be an absolute disaster as they double down on all the mistakes of s14.
For something that is supposed to be rare and random, they’ve already been made easy to acquire.
I don’t ever see Bliz permanently allowing players to equip every target crafted mythic. If they did, it would allow everyone to full deck out in them.
Maybe not - but the changes they have made to mythic items are not popular with the player base - they should abandon them and revert to old mythic items
but it’s a feedback discussion. Why you just said “So back to the ~12 items of which only 2-4 were useful, fully random and/or crafting difficulty?” this without adding anything?
Yes, the context is that you directly responded to what the other person said but the way you did seemed to me like you were putting in like “is either that or this” with no other possibility.
Well you are grinding for gear, Your grinding for the perfect 3 or 4GA piece. What happens when you get a piece but it’s like 3rd or fourth best piece. The later you get your first or second best piece but you already made your other one mythic. now you can’t make your best piece Mythic, or you loose the perfect of your other piece.
The farm will still be there regardless, people will always be chasing the best stats, as someone pointed out though, your farming path will be limited to Corrupted reaper for additional mythics. Now granted yes you can farm the other bosses still but they don’t drop as many mythics as the reaper.
I think blizzard needs to make a third mythic unique craft where you can make it that you can use tuning prisms on a mythic or unique and then add the crafted tag only to those, but each affix then will always be GA, and then only allow the one crafted. Or even just make a recipe that will 4 GA a mythic item and then that gets the crafted tag and again only one crafted. That keeps the farm going, lets everyone deck out in mythics, you don’t feel bad having made one item mythic and then get a better one but can’t make it mythic or loose the other good one.
They can also make the currency needed to direct upgrade to mythic like 25 resplendent sparks or something and remove the crafting tag. We sit on so much useless currency at times, while others are scarce, but resplendent sparks now are plentiful.
Now I’m not top in the pit or tower, but leader boards shouldn’t be determined by who got lucky. Grinding should eventually lead to a reward and make the character more powerful. I hate that Paragon ends, i fell we should all be able to get max paragon points for the board easily. I feel we should be able to use all boards as well, but that Paragon should never end and after you stop getting points for the board each level after gives you Primary stat and life(or resource if life is converted to resource like with Selig, or just life and resource), and at that point the xp needed per level grows exponentially.
YOU WOULD STILL BE GRINDING THE PERFECT 3 OR 4GA UNIQUE TO UPGRADE TO MYTHIC WHAT IS WRONG WITH UR BRAIN?!
With the crafted tag limit uniques become completely pointless for the rest of the season and you just have to farm corrupted reaper for random purples for the whole season with no agency.
You say this but the fact of the matter is that players want this. Also Mythics can’t really be thought of as their own items anymore. That system is gone. Now all uniques simply can be upgraded to a new quality level which is Mythic.
The players want to be able to get all of their items to this level of power. Getting hundreds of mythics and none of them being what you want, then turning them all into sparks just to craft a bunch of randoms that also aren’t what you want at the blacksmith is not fun.
I made another post here below. The limit of 1 is going to result in the same disappointment and backlash from the players just like the current season. Especially with the mythic boss gone which means we will find way less mythics.
As long as you have enough sparks, you should be able to continue using the cube recipe to upgrade and anything you upgrade can be equipped. Balance the number of sparks needed so you can’t just casually upgrade every item you find. You still need to save them for the really good items you do want to upgrade.
And then they will limit the number of sparks until their self imposed limit is still the same.
See their first attempt at Masterworking. It was a pass/fail system that people didn’t like so they changed it to get roughly the same result in a manner people thought was more tolerable.
Everyone is in s14 anyway. That is the point. Mythics are not a seperate kind of special item. In Blizzard’s own words they are a quality, not a rarity.
We don’t even craft mythics in S15 in any way shape or form. We kill bosses and farm a unique with the stats we want, then we simply make it Mythic. Nothing else changes. You farmed the item the old school way as a drop until you got one worth upgrading. You didn’t find a bunch of different items and materials to “Craft” the mythic. You change it’s colour to purple with a button.
With the crafted tag you only get to do this once. Then farming the bosses and uniques becomes pointless and every unique is just salvage fodder.
Remove the crafted tag? You still farm the uniques from bosses as normal, and can change them to purple in the cube. That is still farming the item, and it’s stats, from monsters. You are just changing it from useless unique to a purple +30% unique.