Reminder: Maxroll Builds are not optimal

No there not barb ww can easily take you to t65ish its not optimal for extreme end game but honestly what percentage of ww barbs do you think will be doing t100.

youtube videos. They are really quite good.

They all seem like great people honestly and what work they have done is not to be deminished. But if you want to be the leading fan-site for a game you have to put a lot more effort into having accurate and updated information regularly.

1 Like

Agreed OP. I get it though someone wanted to jump on being the “go-to authority” on all things Diablo 4. At the end of the day its worth checking out to see other ideas that may have not been initially considered especially by a newer player but I think as everyone learns and gets better, new optimal builds will be discovered.

This is the classic, but tired coke > pepsi argument. Wah.

1 Like

just lol. I mean I’m only lv 88 and total noob and not playing any metta build but I stopped reading right here.

even a 9 yr old tweaking on adderall knows you use Disobedience. wtaf?

can we start a thread asking for disobedience to be removed or changed. Theres nothing fun about a legendary power that every build in the game has to use

I use maxroll as a reference, and I don’t copy exactly what they put in the “guide” because some of the skills and items they choose are most base on their preference and not actually optimal.

It would be nice if you had also shared the videos where you cleared Echo of Lilith and also the 100 nmd with your barbarian.

edit:
Lmao just found on discord that you paid 15 million for Uber lilith boost.

Tell me you have cleared it yourself rather than bought boost service so you could come here and use this as your credential.

5 Likes

Good thread. Solid alt build

Basically where I’m at… Too expensive to rebuild. The paragon board, the skill tree… Then good luck with weapons and changing attributes on your weapons to be ideal.

I’ve spent over 100m rolling attributes at this point easy.

Thank you! I had this board originally built for the 2h sword/axe WW and then changed it to WW and didn’t have the paragon updated. You could still run this point if you wanted for flay/lunging strike to help get more vuln procs on bosses, but it’s not necessary for dungeons.

I’m probably too harsh on it, but you can already get a lot of dmg reduction to bleeding enemies on chest and legs. Also, it’s worse on a HOTA build, which is what I was saying it’s trash on. There are better choices on HOTA IMO. It is more appealing on WW than HOTA.

You could argue that it’s more useful than Might on WW but might has higher DR value and if you lunging strike in with shouts, it gives you 1 expectant proc, the dmg reduction, and then you spin with extra DR while you stack up obedience.

The DR cap that I got was self-tested. I put on high dmg reduction while fortified from my paragon board, chest, legs, passives and I believe it was a 55% hard cap. Taking 23% DR while fortified item dropped me down less than 10% off of that cap. I’m sure I can screenshot this interaction.

Also, your DR calculations don’t seem like they’re relevant I guess?
You still gain 2% dmg reduction. If you have 2% dmg reduction and go to 4%, that’s twice as effective, but at the end of the day…that’s still only 2% dmg reduction. I don’t think that +4 challenging shout is more effective than +dmg reduction to bleeding, close, fortified, or even flat dmg reduction…and definitely not max life.

Max fury still doesn’t calculate your usage. If you drop to 0 fury and start using HOTA before you cap back on fury again, then you get 0 value out of max fury on rings. If you continually overcap on fury, then you get more value out of it.

I bought one before I even got my necro to 100. I just sell boosts on my necro now. I can do it on barb if you like. I just need to get a new neck on my barb that has move speed again and I can clear lilith with barb on a video if you like since without it…you can’t outrun fireballs, but it doesn’t prove any relevance. I’ve made like 250 mil selling necro boosts on lilith but that is just easy. I wanted to instead do a clear on summoner necro instead of going back on barb, but whatever you want. :slight_smile:. I can without a doubt clear it on barb, which is EXPONENTIALLY harder than any other class. Will gladly stream it. It’ll take some attempts, just like Ben_ and Alkaizer, but I can clear it on barb. I already pushed her to 50% on p2 without having move speed on amulet as HOTA. I just thought it’d be more fun at this point to clear on summoner necro.

At the end of the day, another person’s build is a better players wastebasket of ideas.

  1. Using Lvl 10 Challenging Shout shows ‘All Damage Reduction: 58%’ on the STAT screen, there is no such cap. The so-called 55% hard cap is probably your misinterpretation of how ‘diminishing returns’ formula work. DR calculation is multiplicative - 20% DR + 20% DR DOES NOT equal 40%. Instead you get 1 - (0.8 x 0.8) = 36% DR. This diminishing returns become more pronounced as you stack DR from same source, which is probably what lead you to this conclusion.

  2. You fail to realize that the value of DR is NOT fixed, but DEPENDENT on the magnitude of DR. ‘You still gain 2% DMG Reduction’ is completely ignoring this aspect. Challenging Shout has a huge base DR, so +4 CS ends up netting much more than just +8%. It’s only effective during the shout window, but it’s still popular for high tier NMD. This is because you’re forced to play hit-and-run at high tier - no amount of DR will save you if you get hit outside of CS window, you’re dead anyway even if you pick other options.

  3. Actually you still get full value out of Max Fury. If you use HOTA before capping fury, your fury will still be +18 higher than using HOTA without the +18 Fury ring, in an identical situation.

1 Like

Yliche, I’m just a noob so I dunno if I’m just being dumb, but for your HOTA build, are you running any uniques at all? I know you dislike Temerity, but what about Rage of Harrogath, Shako, Grandfather?

I’m curious why you are not running Iron skin and the aspect that makes you invulnerable/gives you dmg reduc when Iron skin is active, isn’t that better overall than berserk ripping for high NM dungeons and just replacing the technique to Sword to proc the DR from bleeding enemies ?

If this is the case, where would one find an optimal page to design a class at max level?

It’s not even diminishing returns.

Diminishing returns is when you get less total effect for stacking a same stat.

Diminishing returns would be like Armor/MR in League of Legends. Going from 0 to 100 is a 100% EHP increase, 100 to 200 is a 50% EHP increase.

If you get a 20% DR mod in D4 that’s a 25% EHP increase. If you get another 20% DR mod that’s still a 25% EHP increase. It’s always the same value.

The opposite of diminishing returns is exponential returns where you get more total effect for stacking the same stat. For example total reduction going from 98 to 99% reduction is 100x the value of going from 0 to 1% reduction. They choose to display the value like this on the character sheet, so it looks like you’re getting diminishing returns, but it’s actually that you’re just getting the same returns and not exponential.

Also yeah OP doesn’t seem to understand DR.

1 Like

Yes you’re right, it’s not. I used the term because it’s a well known term in gaming, albeit with a misleading name.

I used explain this to others too, but I gave up… Too many people insist that it is ‘diminishing return’ despite the fact linear scaling would be a broken mechanic for these type of calculation.

Ok so yes, you are correct. I definitely had dmg reductions wrong. I caught Rob one day trying to stack over 100% dmg reduction while fortified so I made an assumption that they were additive within their own buckets, and then multiplicative against each other, but every source is straight up multiplicative.

Also, if you mouse over the DR stat, it says “as this stat increases, it becomes less effective” and I tried to stack as much DR while fortified as I could and I hit 55.0% exactly, which led me to believe there was a hard cap. I have not tried to exceed this.

Also, now your position on adding more points to challenging shout makes more sense to me. I need to probably math out the optimal DRs on chest/legs and then compare 8% more DR to challenging shout versus another 20% from bleeding enemies. I still think that max life, DR while fortified, close, bleeding is probably optimal on chest but I can check.

This does make me more interested in points into challenging shout, although I know Alkaizer was against these pts as well, but these points are probably more valuable than additional DR while fortified.

I need to test the DR while fortified glyph because it doesn’t show up on char sheet.

Thanks for your insight. I just tested myself when I got home.

I think this makes iron blood aspect more appealing for WW, but still not better than might on hota.

I took out counteroffensive off the build and put 5/5 challenging shout (still without the runes cause they drop fortify), but it’s only because I’m not positive if counteroffensive is multiplicative or not. I have a feeling like it’s not going to be but it needs verified.