Reduced Damage by 20%

So there’s an aspect that reduces damage by 20%, does this include all damage? or just physical damage?

Aspect of MIGHT: Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds.

Doesn’t say, and never will…unless they revamp all Aspects

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This is it, I’m wondering is it all damage? It sounds like it then its extremely powerful

it does sound strong but i didnt really notice a change dropping it for something more offensive.

ended up not using it.

It equates to about 1 hit just like Rogues Dark Shroud does…

Saves you from a one shot until your way into game then it does diddly from what I’ve seen/heard from my friends…

Most of the flat DR stats have a cap. 40% for Close, Distance, etc.
I’m not sure on some of them like general DR or when Fortified but prolly similar.

I find Fortified or general DR to be just about the most useful stats for reducing Poison.
From what I can tell Poison snap shots trying to reduce it after it’s on does nothing.

right now I have armor increase up to 40% from basic dmg which works up to 40%. I’m wondering if I should use this aspect or the armor aspect. 40% of the armor increase is basically 22% for me.

Highly depends on the level of enemy hitting you.

You can go well over the armor cap and have like 30% DR against something +20 levels.
Flat DR stats don’t have any level based diminishing returns.

The Armor stacking Aspect is generally a go to though either way.

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the armor aspect is good. much better than the flat 20 mentioned earlier.

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I noticed an immediate survival increase. My wife didn’t have it yet, and she struggled a bit more. Found it yesterday, and it was night and day for her. Do note that the Aspect works just casting the basic skill, it doesn’t actually have to hit anything.

The caveat is that you must slot and use a basic skill. For some, that’s just not optimal. 4 seconds is a good duration, 6 feels like a lifetime. 2 isn’t long enough.

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I’m currently a 69 druid doing doing 25 ish NM dungeons pretty easily, But I do take some spike damage sometimes, especially if Im out of unstoppable with multiple freezes then im a goner lol.

My stats are 4400 armor without the armor buff when it builds up it goes up to 6800 total. I didnt realize there’s a DR on armor!

It is all damage reduction. There is also an Iron skin aspect that does 20%. There is a leap aspect that does 15%. etc etc.

This is ALL damage reduction and have gotten over 40% but it won’t give you 40% completely as there are DRs (diminishing returns) For all defensives. At 40% you get about 37%. Since I’ve messed with a Frenzy barb set up.

You want dmg mitigation from big single sources. Armor is a main one and also effect elemental. Armor cap is 85% so it would be far better than any other individual sources.

Armor is basically the foundation and makes everything else more effective. Resist, flat damage mitigation, fort etc.

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Thank you for that. Since the aspect requires me to build up with damage for 22% additional armor vs a basic attack that gives 20% right away, I’m leaning towards 20% dmg reduction as it makes more sense, am I wrong?

I use basic attack for vulnerability and recharge spirit.

Ok so this is 22% on top of your base armor whatever that is at. So this is far more valuable than anything else. This aspect armor caps me at 85%. It’s better to get this single source. I have mine on Ammy.

So you would be wrong. Also the armor aspect just makes armor nodes, total armor % on gear, skulls in jewelry more valuable as it multiplies your base armor per stack. It’s pretty easy to get stacks.

Adding the basic attack 20% still can have a spot in your set up though. We want many layers of mitigation. You need damage reduction from close, fort, damage reduction from distant, damage reduction from injured. Latter on you need a lot.

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Thanks alot for that Abomb, good to learn. one thing I’ve been ignoring is damage from distance. I haven’t even thought about this one!

Yea it’s hard to work all these in there I’m actually very low on this one. I can notice it too.

One I really like is damage reduction while injured. I’ve been stuck in CC and waiting on a CD and survived because I have a healthy amount of this. Almost like another wall keeping me up. So I stack some HP to make this better.

GL

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Ah so much to manage, thank you I’m guessing it really matters later on in the levels. One more question, What gems do you recommend to further up the mitigation? I’m currently socketed all blue flawless + skulls on amulets

It does you get hit super hard and have really bad affixes in dungeons and situations.

Yea I mean blue is sturdy for extra fort protection in armor. Very good if you got consistent Fort. skulls in ring/ammy for sure only option.

I wish they would buff resistances. It’s by far the worst stat.

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I have around 35-40% resistance but it seems like its not doing anything. 1 stun/1frozen im gone. if there’s a follow up CC.

and finally found an upgrade. Is it worth doing NM dungeons at this level? or would it be better to goto tier 3 and do the easier ones quicker for glyph upgrades?

:sweat: sorry for so many questions and thank you for taking your time to answer me btw.

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Yea 30 resistance is only 15% mitigation you can hover over stats in character screen see better details. There is no good way to raise this either. If you take an Elixir of 20% resistance to poison for example. It will only reduce damage by less than1 %. Yes 1.

Only magic elixirs work as they are separate category.

Yea why I use reduce damage while injured.

What level? It’s always good to do some easy NM dungeons to upgrade glyphs. They are a big part of builds. So don’t neglect them. Key is fun though. No real rush in anything really.

I kinda rushed though cause I was on vacation and well gotta work tomorrow. So wanted to get a lot done.

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