Now that the drop rate of legendary rune has been significantly reduced, should the requirement be reduced too?
Before: 6 legendary + 6 rare + 6 common runes
Now should be: 2 legendary + 6 rare + 6 common runes.
Now that the drop rate of legendary rune has been significantly reduced, should the requirement be reduced too?
Before: 6 legendary + 6 rare + 6 common runes
Now should be: 2 legendary + 6 rare + 6 common runes.
Absolutely. I never craft mythics anymore foe this reason. Mostly because as a working man I maybe get 4-8hrs a week to play. That makes me a casual gamer. Casuals should not be punished. We have money so we buy things. They either need to -
What you said, reduce the number of legendary runes.
Increase the legendary rune drop rate.
Increase the chances of getting a higher rune when combining 3 of the same rune.
A. Just flat increase the chances to like a 30% chance.
B. Every time you dont get a higher tier rune with that tier of rune your chances increase by 5% for the next time.
C. We can combine certain combinations of runes in a tier to get a specific higher rune. Like 3 common runes to get a rare and 6 specific rare runes to get a specific legendary rune.
Create a new tier of undercity key that has a 100% drop rate to get a legendary rune. If there is one already Ive never seen it. So if so increase the drop of thar key.
Set up some kind of permanant chain event that causes you to get it like filling up the meter for a tree chest but you slay a certain number of lair bosses you fill up another meter than can grant you the ability to get a tree bag that has at least 1 legendary rune.
There are ways to add it and not make it too too easy if thats the concern. We just want a clear path to getting it and not a potentially endless grind where we may never get the legendary runes needed to forge a mythic. Or to get the legendary runes themselves.